Thanks for playing! I didn't know there was another Godot game with the same name, what a coincidence! It was just the first name that I thought of the day I submitted it.
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NOOOOOOO!! That was a good game! With some more polish this could be really great! Looking down at the other comments it looks like you're already working on that, like increasing the hitbox size. Great work!
The music and graphics were so relaxing, and were a great contrast to the panic I started feeling as I got lower and lower on time! I think this would make a really good mobile game. Great job!!
That was a really cool idea for a platformer! I would've loved to have some indicator of how big the range to be connected to the cat was to make it a little easier to jugde how much I can move the cat without losing control. Great work!
The way you made the time slow down felt so smooth. Great job! The only thing I had trouble with was when I tried to place a teleporter it wouldn't actually place one and just set my velocity to zero. But I was able to get through without the teleporter so it's all good!
There's been some confusion about that, you don't actually need to put down the plug to activate the components. Once it sparks you can press space to activate them. In hindsight I would scrap that mechanic. Thanks for your feedback!
Oh my gosh, I got so stressed in the last few levels! I didn't quite understand that if you didn't break a wall before the time ran out it would turn into a wall that you couldn't break (cause I rushed through the tutorial. And then it happened and I was like, "OH NOOO!! I needed to go that way!!" Very fun game, great job!
Lmao that's amazing, your parody lyrics just made my day! I would've loved to add more levels as interesting as that one, but I think I'd need to add other things that you can activate and I didn't have time. Thanks so much for your feedback!!
Potentially long technical part:
In response to your questions, for the button timer I had a Texture Progress node with the texture attached below, set to counter-clockwise fill and a small step size of .01. I then also had a Timer node and in the button's process function I just set the TextureProgress value to the Timer's time_left. I also set the TextureProgress' max_value to the Timer's wait_time on ready.
The sparks are just a Particle2d that I fiddled with until I thought it looked good and set to one shot. Then when I needed sparks to appear, I'd just set the position of the Particle2D where I wanted it and set it's enabled to true. If you want to know the exact values I used in the particles2d let my know and I can send it to you.
That was great! the grappling was really fun. The only spot I got stuck was where there were 2 spikes really close and you had to jump in between them, but I got though it eventually. Great work!
That was surprisingly very fun! If you work on it more in the future it would be cool if there were multiple valid combinations for each word and it was random which one would show up each time
I agree that the left click to pick up and put down the wire isn't the best. I added that because I was having issues with the wire clipping through the walls after unpausing with your mouse in a different spot than where you paused. Making it put the pug down when you paused it was the simplest solution with the time I had left, and then I had to put in the text box about it since my playtester kept thinking it broke when they'd pause and then unpause and the plug wasn't following the mouse again. If I keep working on this project after the jam I plan to reqork how the wire bends around walls so that it wouldn't be an issue after pausing. Thanks for your feedback!
When I tried to open the application on mac it said "file not found", but I right clicked and went into the package contents and went to Contents/MacOS/Linebirds and opened that and it worked great. Very fun and challenging puzzle game. Good work!
Very fun, I would definitely play more! It didn't recognize my solution for level 7 unless I misunderstood the goal, but I was able to move on with the level select. It looked great and very polished!
Thanks for playing! Making interesting levels that weren't too easy was definitely a challenge with the small amount of components there were (buttons, levers, doors, lasers, and spikes). I had ideas for a bunch of other things you could plug in to but I didn't have time to implement them. It originally had a larger radius for plugging in, but it led to some bugs with the wire not bending around walls correctly. I'm thinking of continuing to work on this after the jam ends and rework how the wire bends and add more components so that there can be much more interesting levels that are more puzzle focused as opposed to time focused.