This is really awesome, was super fun to play! Some of these levels were really hard and took me a bit to beat, but I found myself really trying instead of just moving on to the next game. I'm curious how you did the slow down?
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Bit's Adventure Through Spike Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.516 | 4.516 |
Controls | #3 | 4.226 | 4.226 |
Overall | #9 | 3.903 | 3.903 |
Audio | #11 | 3.839 | 3.839 |
Originality | #16 | 3.935 | 3.935 |
Graphics | #33 | 3.710 | 3.710 |
Theme | #49 | 3.194 | 3.194 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1.Stable
Source
If there's a demand for it, I will share the game's source
Game Description
You control a cute ball using only your mouse to beat levels
Discord Username
Clementine #1999 (Music: gianclgar #5104)
Participation Level
This is my first time taking part in Godot Wild Jam
Comments
Really fun little game! The 1bit graphics look really cool and the sound design is just amazing. The main mechanic is great but I did not really use the RMB because I couldn't find a good use for it...
I tried hard mode but I guess it's just too hard for me :P
Another thing, maybe I missed i, but full screen mode would be really appreciated.
I really loved the effect when time slows down and how the music changed. I also really enjoyed the sfx and music in general. A few levels were particularly tricky for me (particularly 8 and 9) but I finally cleared them, which was pretty satisfying.
I ended up using the 'click right next to the ball to barely move' strategy for most of the tricky spots.
Including an option to skip levels was a nice touch, as we as allowing the ability to unlock hard. I didn't need the level skip but I did try out Hard mode level 1, but didn't get past the first level. I think the levels in general were pretty well designed and the difficulty increased at a reasonable pace.
Overall it was a pretty solid game experience and I enjoyed completing Normal mode.
Really enjoyed it and I liked the addition of the teleport mechanic, adding a bit of extra depth to the game! The amount of cooldown on the aiming felt appropriate so that you couldn't just keep spamming aim. I liked the robotic voice, bouncing sound effect, and how the slow down felt, there was great attention to detail!
A couple ideas for improvements:
* It'd be nice to do individual room times as well as overall playthrough times since I didn't feel compelled enough to try to unlock hard mode legitly.
* There were some instances where I let go and immediately clicked again and didn't get to aim. After noticing this I made sure to wait a little bit in between clicks. It would be nice if clicking while the cooldown is still active buffered the input so that you start aiming immediately after the cooldown is over if the mouse button is held down.
One of the most fun games I've played this jam! I really like the art style and it feels like a very "finished" game. Things like the subtle level shake when you hit a wall add a lot IMO.
Great job!
This game is so fun! The instructions are easy to understand, the graphics and sound mesh well together, and the game mechanic is enjoyable!
Maybe I'm just not good at it, but some early are just really tight and punishes for even a slight mistake. I guess I'll just have to improve my skills!
Overall, it's a great game :) I love it!
Loved the game! Difficult but fair. The graphics are clear and fun. Loved the music and I loved the dynamic transition when the ball is in launch mode, but I think the music from that moment could be a little louder to keep up with the pace of the game, especially for me who had to play a lot of time in slow motion ( Did I mention that the game is difficult?)! The "fire" sound is really satisfying, and the robotic "start" is a lot of fun; it would be nice to also have a "restart" or "try again" with the same effect (did I mention that the game is difficult?). Great game, had a lot of fun! Congratulations
Great entry, well done. I liked the simple mechanic and I do enjoy challenging games. Didn't really use the teleport thing. I didn't manage to be fast enough to unlock hard mode, might come back to it later.
Oh damn. I wonder how this could be replicated! I guess you were able to launch it in full screen. I didn't know that was possible as I forced it to be at a hardcoded resolution for now. Perhaps in the future I will work towards adding proper scaling resolution support. Thanks for spotting it and let me know how to reproduce it. I am curious to see how you managed to launch it at full screen like that.
Super fun! The aesthetics! I loved it. I had a great time playing as a huge fan of 1-bit graphic. What I enjoyed the most is how vibrant the game can be, with a not-that-chill theme (music) but also brings a lot of tension and suspense with the bullet time mechanics.
It was a bit hard to understand how the M2 actually worked but after some try-and-error I could figure it out.
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