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A jam submission

WirezView game page

A puzzle game about cable management inspired by modular synths
Submitted by iwilliams (@iwilliams_dev) — 3 hours, 24 minutes before the deadline
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Wirez's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6904.690
Overall#24.2104.210
Fun#54.1904.190
Originality#64.2144.214
Graphics#84.3574.357
Audio#93.9293.929
Controls#123.8813.881

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.stable.official

Game Description
A puzzle game about cable management

Discord Username
iwilliams#4601

Participation Level
4th

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Comments

Submitted(+1)

Reminds me of Zachtronics' games! And much like with those, I was too thick to finish it, but I enjoyed what I saw.

Submitted(+1)

An amazing interpretation of the theme, nice puzzles!

Submitted(+1)

Plays and looks good! The only thing that bothers me is that I'm not actually dragging the piece, it feels more like force applied towards mouse pointer. Otherwise - a nice idea!

Developer

That's exactly how I'm moving them haha. I couldn't figure out any other way to do it while still maintaining the physics and collision.

Submitted

Oh, I got it. Do you use constant force or it depends on distance?

Developer

Actually looking back, what I'm doing is multiplying the normalized difference between the mouse position and the plug position by a constant and setting that to the plugs linear velocity in _physics_process. I honestly just messed around with a bunch of random approaches until I found a compromise between least buggy and sorta functional. I found it pretty hard to get the rigid bodies to behave correctly, it was a lot of trial and error.

Submitted

I know it's hard with physics. Have you tried setting the dragged body to kinematic mode temporary? Just an idea from the top of my head

Developer (1 edit)

Yep I did try that, but I'm a bit confused about how that's supposed to work in code because it's not like changing the body mode all of the sudden gives you access to the normal kinematic body methods like move_and_slide...  There's definitely a better solution then what I landed on, who knows if I'll ever get to implementing it though haha.

Submitted

You don't neew move_and_slide, it's fine to adjust position directly (as you don't have much colliders around) to the mouse pointer position. Just saying

Developer(+1)

I appreciate the back and forth, maybe I'll have to release a directors cut :D

Submitted(+1)

Hey, I remember you from last wild jam :)

This game has something awesome in it but not my cup of tea. I think giving a little hint to what is the player's objctive could be a really good idea. Like "Make a series of digit". Understand what is expected from me took me 30 minutes once! But it's an impressive game though! I had some strange bugs with overlapping cables too that made me restart the levels.

Developer

Thanks! My personal philosophy is to use as little text as possible to explain what's supposed to happen. That being said I did not do a great job of communicating what was going on on some of these puzzles... 

Submitted(+1)

great game , i really loved it , especially the idea of making circuits and adjusting them, wonderfull job

Submitted(+1)

I loved it. Such a powerful vibe, I really REALLY liked aesthetics, it's so stylish. The game is also pretty fun. Great job!

Submitted(+1)

Really cool game. The puzzle mechanics are great (although I didn't quite get was I was supposed to do on level 7), the pixel art graphics look amazing (the Godot Logo OMG). And your interpretation of the theme is almost perfect. My only complain would be the music and the voice. The music is chill but gets on my nerves really quickly as it's a pretty short loop and the voice could be more punchy and have some kind of effects like distortion. Otherwise it's top notch.

PS: I love how I can modify the menu.

Developer (1 edit) (+1)

Thank you for the constructive feedback! This was my first time ever making music and it took me a really long time just to make the short loop that's in the game. I wish I could have gave the sound more attention in general, but I had to move on and finish the rest of the game... 

You're not the first person to be confused about level 7, the solution is to get the displays to read 1, 2, 3, 4. 

Submitted(+1)

Felt like I was fabricating my circuit boards back at the university, but without all the jumpers haha. Great game!

(+1)

Plays smoothly and graphics and music are perfect for the aesthetic. Nice job!

Submitted(+1)

I really enjoyed it!  It was really polished and I liked the variety of puzzles and how realistic tangling all the wires felt. Having the voiceover was also super cool!


Like Tcbapo, either I also misunderstood how level 7 worked or there's a bug?

Submitted

Yeah that's exactly the solutions I found

Developer (1 edit) (+1)

It's supposed to be 1, 2, 3, 4 :D I see how that might be a little confusing.

Submitted

Ah, that makes sense :)

Submitted(+1)

Got it, I'm gonna play again and see if I can finish that level now. Thanks!

Submitted(+1)

Very fun, I would definitely play more! It didn't recognize my solution for level 7 unless I misunderstood the goal, but I was able to move on with the level select. It looked great and very polished!

Submitted(+1)

Wow! This game was very polished and JUICY. I was really impressed with the artwork and visual effects. The audio also did a great job complementing the style you were going for. What software did you do to make the game assets?


Great game.

Developer

Thanks for the compliments! I used Gimp for the art, LMMS to make the background track, sfxr for the sound effects, Audacity for the voice recording, and Ubuntu as my OS.

Submitted(+1)

This really felt polished (and pretty difficult!). I liked how the game 'felt'. It really did feel like I was trying to wire up Real Doohickies.  I never quite 100% figured out exactly how the wires worked, so I did a lot of trial and error (which again, felt pretty fun to do since connecting things felt pretty satisfying).  Music and Graphics looked great and I really liked the digital art effects.  Really solid entry.

Developer

Thanks! It was challenging to design levels that taught what was happening with the wires. I wanted the game to be more about experimentation then complex electrical engineering, so I'm glad you were able to enjoy it even without 100% understanding!

Submitted(+1)

yea, that's a skill I'm trying to learn too (with games and just in general trying to explain things to people).  and yea, it was neat playing and interacting with the pieces and kinda "feeling" the heft of them as I swung them around to connect things together. I almost want a Free-Play mode where I can put together my own circuits :)

Submitted(+1)

A very polished game experience! Extremely juicy sounds and visual effects. 

(+1)

Impressive work yet again! The increasingly complex series of In and Out ports was very fun to play around with. Another excellent submission.

(+1)

Amazing game. I was just checking out other people's submissions and got hooked playing this. Please make more of it.

Submitted(+1)

Excellent! The graphics are super and the audio experience is unique. I loved how the game helped to introduce the main mechanic with simple levels and creates an unique flow. 

Superb!