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sophiadoodles

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A member registered Mar 26, 2020 · View creator page →

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Oh I am glad to hear there's more levels and an ending! And yes very well done job on giving Cynth just enough allure but not over the top, I actually quite like her personality and I look forward to check out the game again when the reset bug goes away!

Neat game!  Love the traveling merchant concept. Could really use more sound effects in general, especially when player clicks or selects anything on screen. Feels like the music track should change also when we get into the sailing mini game. Love how the boat and water look in the mini game btw, really good looking pixel art there. Doesn't feel particularly cat themed to me in spirit, but still a very cool game and would love to see it more polish up. 

This kitty's got a nice move, a very satisfying dash/kick. Love your music and sound effects. I also really like the charming cartoon like style player/enemy/items art. But because of how good they look, I feel like the background tiles seem a little plain in comparison.  The actual game is very fun to play, I sometimes wish the cat can just directly kick the trash can into a dog like a long distance attack. But the dash move of the cat is already quite powerful, so  perhaps that is not needed for player who are good at getting up close and personal.  Great game, I can see why a lot of people likes it! 

What a sassy catburglar! I was a little worried by the look of the title screen (which is very nicely done by the way) that this game might rely  a little too heavy on the sex appeal of the character, but she is actually a very nice well put together character. I agree with many others that the art and voice acting are top notch.  The game play is super smooth, just like the character lol.  I thought the difficulty was just right for me, and I am not at all a stealthy game type person.  Is there a proper ending you can get, does anyone know? I got to the ring part and got caught by the dog on top floor and then the game resets and I didn't know if there's was a way to get pass that particular dog and to get some sort of ending? A very well done and polish game indeed. 

Thank you for your comment, we appreciate it!

Your game is also very polished! Glad you like the spooky feel we are going for and thank you very much for your comment. :)

Thank you for playing and for leaving us a comment!

Thank you for taking time to write such detailed feedback!  Glad you like the credit art at the end, I was experimenting with some coloring technique that turns out well. I was not certain if my last minute light-hearted sketches were the most suitable style to do for this game's story sequences, but glad you like them.  I would let others respond to you on the items they have worked on. :)

lol not sure if the team can come back in December, as most of us have kids and tons of holiday obligations. But thanks for the encouragement! And always good to get straightforward comments.  We done this a few times so we can take it. :)

Thank you for your comment on my art, your game is gorgeous too and very well put together. :)

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At first I was annoyed that I have no control of the direction where the cat is going, but it didn't take long for me to appreciate not having to think but to just focus on when to jump. :D  Really fun game and very satisfying to play.  Pixel art in this game is very charming , I do feel like the cat can use a bit more detail, like a tail maybe. But that doesn't really affect the gameplay, which is very good!  Please add a music track, the game is a little too quiet without one.  Overall  a very easy game to get into and a really awesome job! 

The ghost is really difficult to get pass. I tried the tactic of drawing the ghost away by running under the shelf but he always catches me on my way back to jump on the shelf.  I think the ghost's hit box is just a little too big? Graphic wise,  feels like our cat can use a bit more details compare to everything else, maybe add eyes? Anyway I like the music, sound effects and the atmosphere of the game. 

I adore how this game looks, plays and sounds! Sadly it is a little buggy,  like other people something happen to me on day 3 and I was not able to pick up any dishes from the counter and had to quit the game. All the stats at the end of the day also stays at 0 for me which makes me a bit bummed.  Love how we can buy cats from the computer with the money we earn, would be nice if they do more than just wandering around. And if they improve customer's patience, would be nice if there are some visual indication of that happening. Overall a delightful game even if it's not bug free. :)

This reminds me of the classic Mario, with how the level ends and the sound effects. :)  Pixel art is very nice, lovely effect when cheese gets pickup and put in the pouch.  It is really too bad there isn't enough levels and the cats weren't working as you intended them to. Sound effects were on point, but you can definitely use a music track.   I can tell how well polished the elements in this game are looking even if it's not quite done.!

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That is really neat that you got cheat codes in the game! I definitely appreciated the catnip. Not a big deal, but it would be nice if the actual game screen reflects the cheap code being type in and activated.  The music was very upbeat but got a little too repetitive for me after a while. Really like the cat cutscene the first time the yarn ball snapped, almost wish there are more scenes like that when player does well in something, though maybe that would interrupt the actual game play too much.   I agree with others that this is a very solid entry!

Very neat mechanic for selecting and moving the cat. Briefly bought me back to the days of StarCraft. The end is definitely a bit abrupt as others has mentioned, especially compare to the smooth opening scene.  There wasn't a credit screen so I wasn't certain what assets were produced by you. If you made the 3d models yourself, they were quite good, the grass could use some texture!  Sound wise, the game could use a light music track or more ambience sounds as it felt a little quiet.  A game with potential for sure and a neat experience especially produced just by one person!

Lol definitely a neat experience everyone should play at least once! Which shouldn't be hard as it only takes a few seconds.  Bravo on the well use sound/music, they really help drive home the hilarious but original concept. 

I think this game really stand out in the category of accessibility, you really give the players all the options under the sun in the control menu, including remapping the keys. The fact you can select and jump to any level anytime is also great.  Love the yarn ball mechanic.  The puzzles were fun to figure out. Music was good, so are the sound effects. I think the graphic might be the only thing that is a little lacking compare to everything else? Feels like you can use more details visually.   Overall a great entry, thank you for making it! 

Wow your music and sound effects are awesome! The female voice recording really stands out and makes the game experience unique.  I really like the choice of the isometric style for the graphic, it's what draws me in to play this game but thought they can be polish up a bit further? Some of perspective on the art seems a little off to me.  Overall I enjoyed the crazy mini games and the score you provided in the end.  

Love the music and sound effects you have in this game! Wish the music was also in the title screen where we can adjust the music volume. I feel like I might be short sighted as a cat, as I can hear mouse but I can't seem to see them. Like someone else I was collecting trash bags thinking maybe those are abstract shapes of mouse. (yes I am ashamed of the words I am typing right now ) I find it quite difficult to get around, feels like I am constantly stuck trying to get around an object. But I might just be arcade game challenged as I tends to do poorly when everything is coming to end me lol.  Overall I really like the feel of this game and I can see it being a very enjoyable game once it's more balanced and polished. 

What an adorable game! I like your choice of colors, they are quite pleasing to my eyes. It's amazing how good the game looks with just a bunch single color shapes. Love the concept of possession. Also like your cheeky ghost dialogs and multiple choices for them. It is not immediately clear to me that I need to press space to possess the cat, but maybe that was hidden in one of the dialog options that I didn't choose. I could not find the teddy, I tried. But I was at lost on what else to do after I accidentally open the door (still not sure how I managed that) and knocked over trash can.  I like the music in the game, but thought the game is very quiet without sound effects. Overall my impression of the game is good, definitely a gem that could use more polishing up if you feel like working on it further! 

I know the art isn't quite finished, but what is there is really charming. I love the parallaxing background and how the enemy/cat changes appearance and location each time!  Music and sound were good but I think you could use one more sound when the player runs into an enemy and respawned. I'm not good at platform type game, but I would love to play this game again if you ever make a more finished version. 

I beat the game! I was a little confused at first on what to do with the adults, it was hard to tell how many items I have to bring them to get them to come with me. It almost looks like there's a little red progress bar next to each adult when the cat sit down next to them, but it isn't clear how far along I am looking at the bar.  After a while I realize if the cat stays sitting next to adult, then the adult would be following the cat afterwards. Graphic is very simple but clean looking, if you decides to improve upon graphic maybe make the people bigger as they look quite small compare to the cat. The music is pleasant but I'm finding myself looking to hear a sound when I pickup an item and interact with people..etc.   Overall I think it's a pretty balanced game and really good effort for your first jam game!

What a clever game idea. You totally nailed the theme and in such an original way too! Graphic is simple but very clean and stylish looking. Sound were just right. I had fun playing. :)

Nice to see another top down shooting game! I love your design for the main character. Shooting feels satisfying, even if aiming seems off sometimes. If you ever want to make the game easier for us more challenged shooters,  I  feels like I either need to see more of the board or the rats needs to be slow down a bit.  I thought the audio was pretty good, the music got me excited to play right the way.  Some of the text seem to be overlapping each other in the credit screen, not sure if that was intentional or not. 

Love the look and feel of this game! Everything from the music, to art and even the font just work so well together for that ancient Japan feel.  I agree with Ramazir that it is very Tokaido like. I enjoyed playing it very much and I feel like you did a really good job with accessibility  with different level of difficulty as well as the ability to adjust sound levels. 

This reminds me of the papers, please game where you inspects suspects visually against their papers. I was so happy that we could take the posters with us to look for cats, I was worried at first that I might have to depend on my bad memory! Art is super and makes the game stands out a lot. You definitely nail the theme and the game feels very original with well written corny dialogs on top of it all.  The title screen is a little quiet, but the in game music is nice and I enjoyed all the different meows all the cats make.  Sometimes I wish I can read some the text better, but overall a very appealing and polish game. :)

It was short but very sweet. :) I really like your sense of humor, even if it's a little morbid at the expense of the cat. Also really like the style of the art and I thought music and sound effects worked really well.  There's not much game here, but It was a fun experience and I would totally play another just like it.  

Apparently I suck at fishing but I am charmed! While the art has only lines and the concept is simple, Everything looks and works really well together.  I especially like how you incorporated your adorable cat into explaining the controls, nice touch! :) 

I really like the flashlight mechanic, it really adds to the moodiness of the game.  For some reason I thought I would be able to deter the rats with it and accidentally die a few times before I realize the rats aren't afraid of my flashlight at all lol.  Pixel art is lovely done and I quite like the scenery. Music is simple but nice and add to the ambience, feels like you could use  a few more sound effects when the player gets kill or when selecting or pressing a button in menu.  The options menu is a nice touch and always appreciated.  I wasn't able to get far as I kind of sucked at sneaking around but the game looks and feels very nice. 

I was able to play the game in full screen but it did took a while to load up. There're also multiple black screens during the intro that I'm uncertain if something didn't play properly for me. I appreciate having tips displayed at locations to help me with getting the cat around. I was able to read the dialogs but I wish the text was a little bigger or maybe a different font so it would be easier to read.  The game feels a little quiet at times, but overall has a really nice ambience.  Art in this game is very clean looking and I thought your sense of scale was nice and your scenery was put together well.  I was a little sad that I accidentally walked my cat off a cliff at the end before I had a chance to talk to the farmer, simply because I couldn't see where the cat was due to the snowy ground.  The endless running scene was actually quite nice and peaceful to play but kind of long and I didn't want to go though that again just get to the ending a second time.   If you happen to work on this game further, maybe consider keeping all controls keyboard so player don't have to switch to a mouse in the middle in order to click on a button to advance the game. Overall I think you hit the cat theme really good and there's definitely a gem here if you can polish it up a bit! 

The graphic is simply beautiful. I really like the music and sound effects, they work really well together and give a very chill vibe. There's not much game to play, but what's there feels very good and makes me want more. :)

Oh wow a JRPG in a week, that is insane amount of work. Is all the assets original? I couldn't find where the credit are so I don't know who makes what. But if you guys produced all the contents by yourself, that is extremely impressive. I love the pixel art and I truly feels like a cat lady collecting the cats.  A really decent length game with a neat boss at the end. Good variety of music tracks. If I need to nick pick,  Granny walks a little slow for me. And I wish to have the option to run away from fights and to cancel a command if I accidentally select the wrong one. Overall, really good take on the theme and incredible amount of content. :)

I chuckled while reading how to play this game , it was very cleverly written and you certainly have a way with words.  Game was fun to play, which is quite something considering all I am doing to trying to avoid cat vomit lol.  I like the music and sounds.  

What a well executed game! Art style is very simple but charming. The harpoon mechanic is very easy and fun to use.   Love all the stats you gave us at the end of the game.  Music was good and the few sound effects in the game are very effective.  I thought the thieving bird was a great nemesis , I was not expecting to have to harpoon birds  to keep them off my catch. Damn birds! :D

This is very well done for a one person job! The art is adorable and the game has great atmosphere. Music and sound works really well. I was surprised at first that this kitty doesn't land gracefully on all four but flops over like a brick when I ask him to jump sideways for a snowflake, but you did warn us that he was clumsy! Overall a very pleasant experience. :)

Wow you got a lot of features in for an one week game! It was very nice to be able to tweak brightness and sound levels.  Control feels good, I had fun blasting those damn dogs out of the sky. Upgrades are always exciting and addicting to get. Music is simple but well suited for the style of the game, I do wish there is maybe one more sound effect when upgrades are happening. But overall very impressive, great job!

Thanks for trying our game! And I am glad you like the little touches with the animations, I sometimes go overboard and get looks from my other half who has to implement them. lol 

yeah I feel bad about the backtracking that everyone is having issues with.  Besides the rooms looking a little too similar, we didn't make it obvious enough that you can move the Oldman from the beginning room to the courtyard after his younger self unlocks the door in the past.  Which I think would have reduce the backtracking a bit. 

As usual, I won't comment on the movement. But it's obviously something a lot of the players feel can be tweaked, so I'm sure the team would look to improve it if we do further work on this project!

Thank you for your comments! I think we spent a little too long working on the concept/story than we did on actually making the game, but  I'm glad you picked up on it.  Originally the team wanted to make both old and young player to have equal portion of gameplay. With the time constraint, they were only able to focus more on the young player.  But I am glad you were able to discover the upgrades for the Oldman, I know that part wasn't super obvious! 

We also weren't sure if we would have boss music, but Jason totally came though with it last minute. :) About that one song getting a little repetitive. Maybe we can beg him for a longer version or maybe just another variation of the theme for the non-combat area. That's definitely not something that was super obvious to the team as they are so use to beating the game quick. 

I'll let other team member comment on your feedback on the movement . :) Mini-map is a great idea and I think very likely something that would be implement if we work on this game more.

Thank you so much for your feedback! I agree with you every room looks really similar currently. Probably because they were all build from one set of tiles that were meant for one room. lol. I meant to provide our level designer with more background tiles but got stuck trying to finishing off just the enemies and boss sprites.  :( 

I'll let other team member comment on their portion of the game. :)