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Trip to Châtileon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #60 | 3.074 | 3.286 |
Fun | #63 | 2.806 | 3.000 |
Audio | #75 | 2.673 | 2.857 |
Overall | #84 | 2.711 | 2.898 |
Originality | #89 | 2.673 | 2.857 |
Controls | #94 | 2.405 | 2.571 |
Theme | #101 | 3.074 | 3.286 |
Accessibility | #103 | 2.272 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2
Wildcards Used
To travel is to live (failed/lack of time)
Game Description
A story about travels and memories of a lost cat
How does your game tie into the theme?
Cat are themain power up and the second main element of the story
Source(s)
https://github.com/Adrenesis/trip-to-chatileon/tree/master
Discord Username(s)
Adrenesis and ShanyPandala
Participation Level (GWJ Only)
1
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Comments
I really liked this one! I found something but Idk if it's a bug or a feature: the second roof (but I found it later as well) is not reachable by jumping when standing still but it becomes reachable when you take a run before jumping, I'm guessing that either means that running+jumping goes higher or that there's some platform dark magic in the way (it felt cool to realize this so I'd keep it)
I know the art isn't quite finished, but what is there is really charming. I love the parallaxing background and how the enemy/cat changes appearance and location each time! Music and sound were good but I think you could use one more sound when the player runs into an enemy and respawned. I'm not good at platform type game, but I would love to play this game again if you ever make a more finished version.
Ah, a speedrun type game, where obstacles can make the game unwinnable if you don't keep moving and collecting.
High scores for this one, but I think there are times when you get trapped into a losing state, which is unfortunate where the point of the game is to be quick. extra controls for looking around might assist in this problem so that you can learn and make the correct decision as you go.
I do have to mark down for unfinished pieces as well. It would be a disservice to you, as a learner, if I ignored that.
This was neat! I especially liked the art style - it felt very cozy. Just one complaint: the fact that the camera keeps the player at the bottom of the screen makes it difficult to know what's beneath you.
Thank you for the review. The camera has known a better state during the development, but at somepoint I made godot glitch my camera node in my main scene and had to recreate my camera. If I look also to much in each detail there is a lot of thing I would have like to fine tune a lot but I lacked time. After all, this is all done with limited resource.
I really like that we found our way from start menu to credit with no appearing pending feature in the player's scope, so we did it like we could and we kind of chose everything well enough to land in playable state of everything with nice physics. We still had clouds, boats, waves in mind too^^
Thank you for letting me submit this game later, the last edit of the game has been technically made 2 minutes before submission closed =)