Am I missing something or does the "Complete_Tileset" file not contain the vertical cross walk?
For example, I am trying to make this (as shown in demo gif):
Thanks for the kind and helpful review! Good idea on further zoom and deals on planets. I do hope to make a v2 and I'll likely add those changes.
Regarding high score, your score is sent to the server as you play, but unfortunately if you spent all your money, it would have used your _last_ score and not the highest you ever had :(. Might be a good reason for me to only send new score if it higher than your last one.
Cool game idea! I liked the character movement and simple to understand goal. I might suggest setting camera limits so that you can't see the black void around the map when you approach the edge. It might make it feel more immersive. Overall, nice game!
At least on the web version I was only able to go on land that was dark green colored. Overall though, nice music and game mechanics. The upgrades felt rewarding and definitely made it easier to get around. Nice game!
Nice game with simple, easy to understand goal and controls! I agree with comment below that blocking moving or some kind of puzzle might take it to the next level! Overall, nice job - fun game!
That's some seriously good pixel art! That main menu is gorgeous and those sprites look and animate well. Nice work! Fun game too, although I might suggest speeding it up a hair to keep player engaged. :)
Very cool procedurally generated map! I think seeing enemies more frequently that I did would have been more engaging, but really cool idea and execution! I would also recommend making the game start over after dying, it seemed like I had to refresh the page to start over.
Doesn't seem like I am able to rotate objects since I only have a trackpad and not normal mouse currently :(. However, the UI and graphics all look very polished and well done! I will have to come back and try again when I have a mouse.
I like the graphics and player movement. I was a bit confused as to what motivated me to craft things though. Could be something was missing in browser version through.
Overall, nice work on your game!
From the itch.io page and intro alone I could tell this would be a polished game. Nice job on all the little details! I think the story and battles were interesting and kept the player engaged. I also think the artwork was well done. Great job!
I really enjoyed the particle effect in the fire, and it was a nice calming environment. I think 60 peices of wood for the canoe would help with the pacing a bit, or potentially randomizing the amount of wood you can get from any given tree? I agree with @gaet below that it would be awesome to see some sort of other enemy or obstacle to fight past to keep it interesting. :)
Overall, I enjoyed beating your game!
I enjoyed the artwork and overall ambiance of your game! Had some difficulties with the HTML export at first, but I do see you at least warned in advance about that, so that's appreciated :)
Great game, thanks!
Very nicely done! Lots of levels to explore and lots of cool upgrades. I think the artwork and story progression was very nice and well done. One thing that threw me off a bit was that normally I would strive to double/triple jump at the apex of the last jump, whereas it seems here the most height is gained from just pressing it as fast as you can. Took me a while to escape the cave because of this :)
Overall a fun game, thanks!
Very nice artwork, and game mechanics. I can tell a lot of effort was put into this! The path finding and movement of soldiers is fluid and looks great. Equipping items is a bit tedious and took longer than I would have liked, but that is very minor.
I'm impressed, nice game!
Great game. Definitely kept me playing, as I wanted to see the next area. Good job at balancing energy, happiness, hunger, etc. A lot of content in this game for a short jam!
P.S - Great game name :)