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The last NOMAD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 4.133 | 4.133 |
Originality | #10 | 3.733 | 3.733 |
Controls | #10 | 3.333 | 3.333 |
Overall | #10 | 3.489 | 3.489 |
Theme | #14 | 3.533 | 3.533 |
Fun | #16 | 3.067 | 3.067 |
Audio | #17 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
Companion
Game Description
Dystopian Walking Simulator with a small storyline.
Source
Will publish later at https://gitlab.com/winston-yallow/nomad
Discord Username
Winston#3957
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Comments
not part of the jam, so I can't rate. otherwise I would give you 5 stars.
I think you really nailed the feeling of playing as a mech/robot. I got lost a bit but was always able to manage to find my way to the next spot and was happy that I finished the game. Made me wonder more about the apocalyptic backstory.
I'll definitely do a post-jam update that makes orientation easier. I'll maybe even do a content update with more "Analytical Data" beacons that explain events of the past. Thanks so much for playing!
I LOVE the atmosphere of this game - it was so immersive. Incredibly impressive that it was put together in one week. The look and feel were perfect. Nice story - loved my companion robots! I hope you continue to develop this. Really fun, well done!
I will continue developing this! A few bugfixes are already implemented and will be pushed once the rating period is over. After that I will probably make a content update, with more backstory and the ability to pet companion bots. Thanks so much for playing!
I was surprised when those siluettes started to pop out as actual meshes, I thought they were just part of the skybox! Sharp UI, Precise sound effects, Smooth cinematics and Nice story. Dont know if it would make sense since its a robot, but adding a key to charge the battery when the player wants to would be a good QoL feature. I had to move in circles a couple of times to use it up so I didnt dry up under the shade, doesnt look like what a robot would do and a bit annoying because of time consumption. I like it.
A button to recharge is definitely planned, together with a few other QoL improvements. Thanks so much for playing!
Hey, very nice. At first I was skeptical about only being able to move in one direction at once, but it made total sense, and felt natural with the game and the audio. I like how the story progressed, and for such a large map I didn’t get lost at all and felt clearly guided to each story point.
I half expected to turn around and see the little robots with human faces or names at the end haha.
Well done!
Haha, yes that's a bug. The robots do rename themself, but the UI does not update. You can click on "disable following" and walk away from the bot until it is out of reach for the UI. Then walk back to the bot and it should display the correct name.
It's already fixed in the main branch of the repo and will be pushed as an update once the rating is over. The update will also make it possible to pet the bots :D
it has a nice dystopic vibe... I think this game can evolve very well
Very nice!
This should be a AAA game. My amazement! It's like a mission in Fallout or something. Wow.
Thank you so much! I probably will improve it a bit more after the jam, maybe releasing it as a full game one day. When I ever find the time and motivation to do so hehe
This should be a AAA game. My amazement! So cool.
Nice visuals and atmosphere! I can see it has a lot of potential as a sandboxy story-rich game :)
Very good looking game. I think you did a really good job at capturing the desolate feel. I'd be curious how you made the horizon/background look so dusty and cool.
Nice game!
Thanks! Really happy that the atmosphere came across.
The background is a procedural sky with custom colours combined with a really intensive fog. Additionally I use the far blur to make everything hidden by fog blurry. That is what gives the nice blurry silhouettes from far away!
You can find the source code on GitLab if you want to have a look at the horizon/background stuff: gitlab.com/winston-yallow/nomad
The main environment is in the `lib/env/Environment.tscn` scene. It contains the WorldEnvironment, Lights and Ambient sound.
(oh and be sure to follow the setup notes in the repo's README when cloning, otherwise the cutscene addon will be missing)
Awesome, thanks for the thoughtful response! Excited to see what you come up with in future jams!