I liked the idea of having to keep the song playing or you lose but I agree with others that it would have been useful to have more indicator on how long the song was. I like your response to Borza on having instruments drop off one at a time (so long as they are distinct) since that seems like it would be really clear.
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Walk into the Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #6 | 3.625 | 3.625 |
Audio | #22 | 2.813 | 2.813 |
Overall | #23 | 2.906 | 2.906 |
Theme | #27 | 2.813 | 2.813 |
Fun | #28 | 2.563 | 2.563 |
Originality | #30 | 2.813 | 2.813 |
Graphics | #31 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
Keep collecting orbs to stop the song running out, and activate the portal.
Source
Yes
Discord Username
Raaaaaaaay#0100 JamJar#4786
Comments
It’s an interesting concept and mechanic to use the music as an indicator of nearing defeat. A bit weird and annoying to reset the music every time you collect an orb though, I’d like to listen to the song to the end!
Btw If you participate to the next GWJ I can play your next game on stream (https://www.twitch.tv/videos/878547511)
Thanks for playing, yeah its annoying that the music resets abruptly, to fix that we could break the song into the instruments and have them on loop. Then slowly remove them as the time ran out and if you collect an orb add the tracks back on, at the end of a loop so they are still in time and the music doesn't stop. We would love for our next game to be on stream. If we join the next jam we will let you know!
Lovely entry! I really enjoyed this game - I found all the orbs but I forgot where I started and ran out of time, haha. Great level design, loved the atmospheric music too. I would suggest adding some sort of indication of how much time is left and maybe a little map in the corner :D Congrats on your submission!
It took me a bit to realize it was a ladybug, the way it rotates with the movement is quite convincing with a character of this type. You got a nice aesthetic pack, everything looks consistent. I got close to finishing the second level twice but couldnt, are there more levels?
I see it with potential as a speedrunning game, if you keep working on it. Things like a "bug sense" as an arrow pointing to the portal would be nice, working as a reverse compass. The idea you said of starting with a lot of instruments in the music and then decreasing them, as if life was dripping away, is very nice. I like it :)
Thanks for playing. We're glad you like the artwork, as we haven't done much before. There are only 2 levels but the second one is way too hard (we haven't seen any one beat the second level yet!) and should have easier levels in between the first and second. Bug sense is a good idea to help the player reach the portal in a thematic way. A timer for each level would be cool so that you could beat previous times, and a map after you have beat the level so you can plan a route thanks for the suggestion. We're thrilled that you enjoyed the music timer, it could become a lot better with more time and a visual indicator. Thanks for taking the time to make suggestions! :)
Curious, but interesting goal overall. If you show how much of the song it is left, it might get pretty tense. I would like to see a little more variety on the map, like a challenge of some sort. Nothing that would kill you, but something that will make you slower, for example.
And I don't know about not having a clear route, or a way to access hints. It's easy to get lost or lose track of the places you already been...
Thanks for playing the game. I agree that it is quite hard to know when the song will run out, it would work better if there were lots of instruments at the start and as the song went on instruments dropped out until there was silence. I think a visual indicator would help too. Challenges in the map seem like a good idea as well, maybe opening and closing doors or turrets that shoot slowing shots. It is very difficult to find your way, but its also part of the game play. There could be hints to the general direction of an orb ( maybe a compass) or there could be a map of where you have been, or you could colour in tiles you have been on. There should also be more levels to build up the difficulty and have a shallower difficulty curve, as the first level is relatively hard, but the second is insane. Thanks for giving suggestions!
Nice game with simple, easy to understand goal and controls! I agree with comment below that blocking moving or some kind of puzzle might take it to the next level! Overall, nice job - fun game!
Fun and simple game :) The controls are smooth (although I was stuck in the starting portal for some reason) with a unique feel to it. I would have liked more soundtracks for some variation and maybe you could add some puzzles like movable boulders etc. :)
Thanks for playing the game. Puzzles would be a nice addition to the game to spice it up and add variation. Different sound tracks would help distinguish the levels and make them feel different. I'm sorry that you got stuck hopefully you got to experience the game before that happened. Glad you enjoyed the game! :)
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