Hello! Yes, you can find the source code at https://github.com/remtaine/camp-of-the-dead . I also have a link to my other games and my repository at https://www.remtaine.com/
remtaine
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Recent community posts
Good game! I like how you used the darkwood mechanic of the 2D flashlight then added areas at the start which didn’t have it to show contrast. Feels really polished, I was constantly worried there would be monsters as soon as I moved the flashlight! Good job :D If there’s one thing I would suggest, it would be a menu so the player isn’t immediately in the game, but the gameplay itself is solid :)
Interesting game! This really reminds me of Darkwood and Slenderman, due to the flashlight mechanic as well as the monster in the forest vibes. Super cool sounds really add to the scariness of the entire thing.
Minor gripe, I wish it was possible to skip the scrolling of the text in the intro since I could read it faster than it would scroll.
Aside from that, it’s a great game!
Man, that was freaky! Like the Doom-style FPS aesthetic going on. Adding lots of dark areas, limiting vision, and some creepy music really helped create the horror atmosphere.
I’m not sure if it’s just my computer though, but the menu shows up like this to me?
For the game itself though, it’s pretty good!
Pretty fun RPG game! I liked the story and how Akane was a pretty cool guy.
I don’t think the sprites of the heroes and the zombies match though? The zombies are huge compared to Akane and the other person. Also agree with the other commenter that there seemed to be too many random encounters that don’t really contribute to the story.
Overall, this is good, and with polish, I think this’ll be even better!
Btw, is there a place to heal in this game? When Akane ran out of MP, my playthrough went downhill from there :(
Interesting game! It’s pretty fun, I managed to get around 6 kills before stopping. If you make more bosses, it’d be pretty cool! The art style reminds me of the final boss fight from a certain indie game ;)
I also loved the intro you did! Funny story with the graphics and the robot voice, really adds a nice touch :)
Thanks for the feedback, Kenney! Yeah, I was planning for the color to slowly come back the more enemies you kill, with it coming back completely once you kill the boss. Didn't get to implement that though due to time, so it just looks like a style choice now. Also didn't get to implement the other spells that I wanted to add. Also, a lot of people say there are problems in the last room, so I'll have to fix that in future iterations :)