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remtaine

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A member registered Jun 05, 2019 · View creator page →

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What about a touch screen? Does it count as one button?

Thanks for the feedback! I mentioned in the main menu that your weakspot was the flower’s mole, but I guess it’s easy to miss. I’ll make sure to emphasize it in the game’s description as well :D

The plan is to use Unity for this jam. I’m mainly a Godot programmer, but I’ve been wanting to try out Unity for a while.

For the rest: Aseprite - 2D sprite editing Blender - 3D modeling Bfxr - sfx generation

I saw your video on Youtube and this game looks awesome! I was wondering  if you plan to release on other operating systems as well, like Mac or Linux?

Thanks for the feedback! A lot of people say there are problems regarding performance, so I'll have to fix that.

Thanks for the feedback! In the future, I'll change the controls so it always moves with the mouse, and the crosshair is at the center. Also, a lot of people say there are problems in the last room, so I'll have to fix that.

Thanks for the feedback! A lot of people say there are problems regarding lag, so I'll have to fix that.

Aww, that sucks :( A lot of people say there are problems regarding bugs, so I'll have to fix that

Thanks for the feedback! In future builds,  I'll change the controls so it always moves with the mouse, and the crosshair is at the center :)

Thank you! :)

Thanks for the feedback! In future builds, I'll change the controls so it always moves with the mouse, and the crosshair is at the center. Also, a lot of people say there are problems in the last room, so I'll have to fix that.

Thanks for the feedback! In future builds, I'll probably change the projectile colors for the player, and added different patterns to enemy projectiles (to keep them black-and-white). Also, a lot of people say there are problems in the last room, so I'll have to fix that.

Thank you!

Thanks for the feedback! In future builds, I'll be adding more spells and attacks to change gameplay a bit. I'll be creating a variety of enemy attacks and behavior as well. Also, a lot of people say there are problems in the last room, so I'll have to fix that.

Thanks for the feedback, Kenney! Yeah, I was planning for the color to slowly come back the more enemies you kill, with it coming back completely once you kill the boss. Didn't get to implement that though due to time, so it just looks like a style choice now. Also didn't get to implement the other spells that I wanted to add. Also, a lot of people say there are problems in the last room, so I'll have to fix that in future iterations :)

Thanks for the feedback! In future builds, A lot of people say there are problems regarding lag, so I'll have to fix that. I'll make sure to update you on this :)

Thanks for the feedback! A lot of people say there are problems in the last room, so I'll have to fix that. I'll also add more polish in the future :)

Thanks for the feedback! Yeah, I ran out of time so I didn't get to add much juice (hit detection, sfx, music). In future builds, I'll change the controls as well so it always moves with the mouse, and the crosshair is at the center. Also, a lot of people say there are problems in the last room, so I'll have to fix that.

Thanks for the feedback! A lot of people say there are problems in the last room, so I'll have to fix that. The sniper problem is probably related to the crosshair controls, so I'll have to adjust that as well :)

Thanks for the feedback! In future builds, I'll probably change the projectile colors for the player, and added different patterns to enemy projectiles (to keep them black-and-white). I'll change the controls as well so it always moves with the mouse, and the crosshair is at the center. Also, a lot of people say there are problems in the last room, so I'll have to fix that.

Sorry, may I still ask for clarifications? So we'll be submitting card games and boardgames in physical format? Am I right in assuming that videogame version of card games or board games aren't considered analogue?

No Video Jam community · Created a new topic Any Examples?

Hi! This looks like an interesting game jam! I'm having a hard time imagining a game without graphics however. Do you guys have any examples of blind-friendly games? Just to get the creative juices flowing :)

Interesting game! The story was pretty funny, since you immediately did what the guy tells you not to do lol. I also liked the hanging mechanic

I think the game is too zoomed in when you become  a cow however. It's like I just jump and boom, there was a spike that wasn't even visible until now. Maybe zooming out a bit at that part would be better

Pretty fun! Cooking games are one of my favorites, and managing a restaurant like this is pretty great. Putting food together is also fun!

I have to admit though that for the first 30 seconds I had no idea what to do lol. I know you put the instructions in the description, but maybe next time an tooltip could be placed in-game? So we can check it out anytime

The games looks really cool! I like how you threw us into the action immediately, with a zombie right in front of us!

I think it's really hard to kill the zombies though? Maybe the zombies should recoil backwards every time they get hit, allowing a bit of breathing room per hit. I also wasn't sure if  I was actually hitting the zombie until they die

Cute puzzle game! Simple and executed really well. The ambiance also makes for a calming experience!

I love it! Simple concept that leads to really challenging puzzles! Good job!

I really wanna play this game! I always saw it on Twitter, and it looks cool. I'm not on Windows though :(

This game is amazing! Definitely captures the old-school tactical RPG vibes! Great job guys! :)

I love it! Amazing game, guys! :)

I think it'd be better to submit the 64x64 one to this jam, and then the high resolution one you could publish as another project

I'm pretty sure it's okay, since you're just uploading for another OS. It's not like you're changing the game itself


Try to beat my score, guys! :)

Nice score! I'm glad you enjoyed my game :)

Hey, I used your assets for the LowRez Game Jam! It's a pretty fun and colorful asset pack, I hoped I used them properly :)

You can check it out at https://efigi.itch.io/first-contact

I personally think the art pack choice is okay, though I find it strange to use it on a jam that's so near the Kenney Jam :/

I'm probably going with my usual:

  • game engine - Godot
  • sprite editing - Aseprite
  • sfx - Bfxr
  • music - search online

If you really want to upload per day, you can just have one project that's labelled as a Work-In-Progress, then you can upload a daily file of your game in that project. You can have multiple files available in a single project, just mark then as separate versions so people know to download the latest game.

This looks great! I want to make a Fire Emblem-like game using this sprite. Do you have any recommended character sprite packs that would work well with these tilesets?

If I may give some unsolicited advice, maybe you could limit the amount of eggs in the incubator, then have a separate egg storage for the rest. That way people can't just put eggs in the incubator without thinking and they'll have to use the scale. Also for the eggs with chicks inside them, maybe they could start shaking only when they're almost about to hatch? Not too early :)