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Control Keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1543 | 3.300 | 3.300 |
Fun | #1936 | 2.840 | 2.840 |
Overall | #1991 | 2.940 | 2.940 |
Presentation | #2988 | 2.620 | 2.620 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Whenever control-o-meter goes zero, everthing on the game will change.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I like the idea, I am able to keep the bar full though. An idea for the future: as time goes on, the control-o-meter decreases faster. This way, even the fastest tappers will experience the level change up
Good stuff!
Having to be on the lookout for when the level changes is pretty intense, nice work. The gameplay itself could use some polish though. Maybe the places that the blocks are going to appear should be telegraphed?
Interesting idea and i liked having to keep an eye out for when the whole level changes but i found the characters controls very slippy and the hitboxes for the spikes felt a bit too big
I quite enjoyed the varying levels, although the moving goal made it slightly frustrating.
very cool concept! crazy board and control changing game!
Cool entry. Didn't quite like that I had to reach for the mouse to restart. Map those buttons to keys :) Congrats on finishing though :)
A bit glitchy, and the platformer mechanics could be smoother, but overall good work!
This idea could become a full game. Congratulations!
I like the concept of the changing rooms and the controls are very smooth!
When the menu got all messed up I laughed so hard! I think the game would be more fun if you couldn't control the control-o-meter, and had to deal with the madness. As it is, if you're a good button-masher, the game is just a normal platformer. That's what I did. xd
It stuck to the theme well, but I think a bit more "direction" in the randomness would have made this a better game. It's a good start though!
Works well! I felt like the control meter went down a bit fast, but I guess that just fits the theme.
At first I thought the menu was the game and couldn't figure out how to control. Really great idea. It was pretty short but liked playing it :)
Good work :)
Interesting how the levels change, though sometimes the level will change and spawn spikes right under you.
The level changing mechanic was cool, but it mostly ended up being a game of mashing the button to keep control so that it never changed so I didn't really see it until I let it happen.
There´s a couple of bugs, and it could be a bit more polished, but it´s a very original and ambitious idea, no to mention fun.
Neat idea!
The changing of the level was intresting and i liked how when the player "failed" they didn't always die but was presented with a new challange.
Made my fingers tired from clicking the C button so much haha!
It was really fun! Levels were cleverly designed and quite challenging. Maybe too challenging for me, but that doesn't make the game worse.
Nice game funny to play.