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A jam submission

Control KeeperView game page

Submitted by Arefnue — 58 minutes, 48 seconds before the deadline
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Control Keeper's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#15433.3003.300
Fun#19362.8402.840
Overall#19912.9402.940
Presentation#29882.6202.620

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Whenever control-o-meter goes zero, everthing on the game will change.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

I like the idea, I am able to keep the bar full though. An idea for the future: as time goes on, the control-o-meter decreases faster. This way, even the fastest tappers will experience the level change up

Good stuff!

Submitted

Having to be on the lookout for when the level changes is pretty intense, nice work.  The gameplay itself could use some polish though.  Maybe the places that the blocks are going to appear should be telegraphed?

Submitted

Interesting idea and i liked having to keep an eye out for when the whole level changes but i found the characters controls very slippy and the hitboxes for the spikes felt a bit too big

I quite enjoyed the varying levels, although the moving goal made it slightly frustrating.

Submitted

very cool concept!  crazy board and control changing game!

Submitted

Cool entry. Didn't quite like that I had to reach for the mouse to restart. Map those buttons to keys :) Congrats on finishing though :)

Submitted

A bit glitchy, and the platformer mechanics could be smoother, but overall good work!

Submitted

This idea could become a full game. Congratulations!

Submitted

I like the concept of the changing rooms and the controls are very smooth!

Submitted

When the menu got all messed up I laughed so hard! I think the game would be more fun if you couldn't control the control-o-meter, and had to deal with the madness. As it is, if you're a good button-masher, the game is just a normal platformer. That's what I did. xd

Submitted

It stuck to the theme well, but I think a bit more "direction" in the randomness would have made this a better game. It's a good start though!

Submitted

Works well! I felt like the control meter went down a bit fast, but I guess that just fits the theme.

Submitted

At first I thought the menu was the game and couldn't figure out how to control. Really great idea. It was pretty short but liked playing it :)

Submitted

Good work :)

Interesting how the levels change, though sometimes the level will change and spawn spikes right under you.

The level changing mechanic was cool, but it mostly ended up being a game of mashing the button to keep control so that it never changed so I didn't really see it until I let it happen.

There´s a couple of bugs, and it could be a bit more polished, but it´s a very original and ambitious idea, no to mention fun.

Submitted

Neat idea!

The changing of the level was intresting and i liked how when the player "failed" they didn't always die but was presented with a new challange.

Made my fingers tired from clicking the C button so much haha!

Submitted

It was really fun! Levels were cleverly designed and quite challenging. Maybe too challenging for me, but that doesn't make the game worse.

Submitted

Nice game funny to play.