Recent community posts
Really good idea. The problem is that I can't think about how hot is the reactor and which bullet I should use because of the game's hardness. I guess the hardness increases over time but even the starting difficulty is a little too much for me :P
And maybe adding like steam and fire to the reactor would be more helpfull instead of looking at the numbers. Great game tho :)
Concept is really good. It feels like rewinding time when you are moving backwards in linked mode. Fun little game :) If the game indicated slow motion by lowering the saturation or brightening the screen it would be better. Because your speed is the same as your opponents in linked mode, it feels like you are stuck instead of slow motion :P
Great fun game overall, liked it!
Soundtracks and the graphics were good, but didn't fit the game. I don't know if that was the look you were going for but the pixelart graphics seem blurry. One tip I can give you is set the filter mode of your sprites to "Point(no filter)". That way you can have crisp looking pixel art.
Maybe it's just me but I found the game really hard :P Maybe a checkpoint system would make it easier for player like me since starting from the beginning everytime you touch a lazer is quite punishing haha.
Other than that, the artstyle, mechanic and the music fit the game perfectly. I wish I could play this till :)
Neat game. Just a simple interesting mechanic and you built great levels over that. My fps was quite low for a 2D game for some reason, maybe you used post processing? My mac is slow anyways haha. And loved the message in the end :)
This game looks really good and musics are great. But for some reason I couldn't pass level 2. Maybe it's because I am playing it on a mac with a really low FPS but it seemed super hard for me hehe. Will play again on a PC :)
Got to the end. Really cool game, there are quite a lot of levels and the mechanics are really interesting. Loved the artstyle and colors you used. Maybe an ambient music would make the atmosphere much better when solving puzzles. It gets a bit dry after some while.
Very dynamic game and best feeling walk animation :) Tho for some reason I wasn't able to attack sometimes. Sometimes I was just spamming my mouse and no bullets at all even if . I tested it for a while and realized I can only shoot when the cursor is on the left side of the character for some reason :P I don't really know, I am a bit confused but it was a weird mechanic to only shoot left haha.
I'm running it on windows btw.
This is the best game in the jam for me. Artstyle fits wery well and just enough polish. SFX and ambiance is really good. 10/10 for me.
I wasn't able to get tapes from the hospital tho. They were really usefull but just when I needed 1 more of them to quarantine a zone. I run out of tapes. They are my favorite mechanic. I wish there were more levels with bigger maps and more tapes, would definitely buy the full game :P
Great game, I have to say it looks pretty good and finished. And the post processing is on point. It's not just tons of bloom. The map is really usefull and really fits. It was quite frusturating to repair the pipes at the top, they took like 5 wrenches to repair one, most of them go to waste. And the game needs some variety. But other than that, neat game.
Thanks a lot! Making music? Hehe I am just a starter in music, I just play guitar and know a bit about music theory. Even this 3 chord, super simple tracks was a nightmare to record for me. But I am sure there are a lot of artist looking to work with game developers :))
Thanks a lot. Yep, you are right. I wanted to add power-ups into the game, actually I originally made creates for that but realized I didn't have much time left. I wanted the game to have some kind of a hide and seek type of gameplay. Painting ground with your color and stealing coins without anyone realizing it etc... But it turned into a melee fight based party game with one melee attack :P Thanks for the feedback!
Ahaha great gameplay, really fun to play. Footsteps were clear and I was able to locate the enemy but it was quite slow on webGL. So I tried to download it but it won't open. Maybe it's because of some new thing in Catalina. There are quite lot of point lights. Maybe bake the point lights in your level instead of rendering them realtime, just a small optimization :)
Great game, great atmosphere. Tho there is one main problem, it's really easy to place your campfire on an empty spot where you run out of materials. After that you have to go blindly and try to collect resources.
I wasn't able to finish the game, maybe just unlucky :P
This game looks awesome, actually "rüya" means "dream" in my language :P. I don't know if you set the name because of that but thats pretty cool :)
A mac version would be really good, waiting for it :)