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Index's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #27 | 2.800 | 2.800 |
Theme | #33 | 2.733 | 2.733 |
Design | #35 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea, but very difficult to clear the levels. I liked the game. Please take some time to rate my game too... It's available on macOS and iOS and web and there's a gameplay video on the game's page :)
I guess it's my problem but I couldn't really understand how to play ^^'''
Aw thats unfortunate. I had to rush to make a tutorial by the deadline. Hm I'll try to explain. Tell me if this helps! :)
Great game! Must of been a hassle to program. I always enjoy unique puzzle games! If I were to update it, I would give the video some sound that plays when you scrub the video like in some video editting programs.
Thank you for playing! I agree ! Sound would make it better, I also think the sound will help get it across that its a recording playing.
It was really fun to program! I did have to properly sketch out a plan and test at every step to keep it from breaking :P
Liked the idea of the game.
It caught me of guard in the first level of how much I overlooked the character interactions, but as you play you realy start to get the hang of it.
Also I spent a 3 minutes in the tutorial trying to understand why my mouse wans't interacting with nothing to just realize that the "mouse pointer" wasn't my pointer and I need to click in the NEXT button on top of the screen.
Thank you for playing!
Yeah in some simulations the character object interactions really take it to another level! I need to find the right numbers to ensure those situations happen more often.
Sorry about the tutorial bit, I had to rush it in at the last moment. Wasn't the most thought out. ><
Very nice game, I'm a little bit bored with this virus stuffs but this one has different gameplay i like it. Good Job!
Thank you!
Really cool idea, it was fun to play. I should say it was a bit easy, maybe you can increase the difficulty over levels ¯\_(ツ)_/¯
I've updated the tests to 2 tries so hopefully isnt as easy now. Thanks for playing! I plan on creating a system which increases/decreases consecutive level difficulties based on your previous game when I find more time to work on this :)
I really like the game, it's a cool little deduction game where you have to be careful. I just think 3 tries is a bit too easy and the tutorial could be a bit clearer. But all in all I really like this entry I spend a good 10-15 minutes just playing it.
Thank you for playing! I was initially testing the game with 2 tries and I thought I should make it slightly easier. But I can see how thats too easy, I'll bring it back to 2 tries :)
This is pretty cool! It has a lot in common with a game I made a few weeks ago (https://arcadonauts.itch.io/nine-to-die) but I think yours was more fun!
Hahaha damn! I see the similarities. Thanks for playing!
This is pretty cool! It has a lot in common with a game I made a few weeks ago (https://arcadonauts.itch.io/nine-to-die) but I think yours was more fun!
Quite fun, but I think the game often depended on luck rather than actually deducing who the initial patient zero was. I also didn't get any use out of testing the objects. Did the screen shake mean that it had been contaminated? Anyways good job!
Thanks for playing! The screen shake means the object/person is NOT infected at that point of time, if it turns red, it means they are. I should add this to the instructions ><
Ideally, since the target can get sick from objects as well - testing an object before and after a "suspect" has come in contact with it can tell you if that "suspect" carries the infection.
Do you think this information makes the gameplay more strategic than luck based? I'd love to hear :)
Okay I understand now, but I managed to always guess the subject without testing any objects. I guess it could make sense testing the object, because it cost only 0.5, but maybe the game was too easy, because of having only a handful of suspects, for using such advanced tactics.
Ahh, interesting! I agree, more suspects would make the game more advanced. Thankfully, it's all systemic so adding more suspects and objects is as simple as . I'm not sure if the jam rules allow for updating so I'll probably wait till voting is over to update.
Again, thanks for playing! I appreciate the feedback :)