Hey, this looks great! But I don't see a license listed anywhere. Can you please list a license somewhere so I can use it?
Arcadonauts
Creator of
Recent community posts
Yes, this game presupposes you know poker hands and chess moves. I was never very happy with that as a prerequisite, but I wasn't sure how to add an explainer that wasn't just a boring text box.
As for the speed issue that everyone else also mentioned: This is the biggest weakness of game-jams: no time to play-test. I tuned the speed to what I was comfortable with, but that's stupid. I'm the dev and I know the game too well. It should be tuned a lot slower. Thanks for pointing this out!
Thanks!
I had some real issues with the physics engine. I'm not super surprised that you got stuck in a wall. Sorry for that.
In my mind, the difficulty of avoiding cards is a bug, not a feature. I like the idea of something that is very good or very bad depending on context (i.e., if you have a good hand, all the cards become essentially landmines). However, based on your comment, and some of the others, I may be alone in that assessment.
And thank you for your enthusiasm! I'm really proud of the (somewhat secret) ending. I'm really happy you like it too.
The walk cycle had me laughing from the first second! It's great!
I'm a little unclear about game-play. A few times, I'd click to shoot, but there was no shot. Does this mean my gun is jammed or I just missed?
I really like the idea of environmental clues telling you where the enemies are. Lots of fun!
This is pretty cool! It has a lot in common with a game I made a few weeks ago (https://arcadonauts.itch.io/nine-to-die) but I think yours was more fun!
This is pretty cool! It has a lot in common with a game I made a few weeks ago (https://arcadonauts.itch.io/nine-to-die) but I think yours was more fun!
Nice idea for a game, it looks pretty cool too! (I did a similar look for my game, but I think yours came out a lot better.)
There's a little room for polish: A next shape HUD would be great (some versions of Tetris have a little picture in the corner that tells you what's next). Also, it would really help the game-feel if there was some more feedback on failure (screen shake, explosion, etc.). Right now, it doesn't feel like I crash, it just feels like I stop.
This is a great idea and you should polish it up a bit to make a great little game.
Hey, great little game! It looks really good, and the music is delightful. What engine/framework did you use?
Some constructive feedback: the controls felt slow. A few times I'd solved the puzzle in my head, and then it would take forever to bounce oily to where I wanted him to go (or I'd make a mistake and dread having to repeat the moves I already made). Speeding it up a little might improve the game-feel.