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A jam submission

In The ShadowsView game page

minimicro
Submitted by Gm3 (@byGm3) — 9 hours, 52 minutes before the deadline
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In The Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#63.7273.727
Design#303.0913.091
Gameplay#332.3642.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice animations for stealth mode. Please take some time to rate my game too... It's available on macOS and iOS and web and there's a gameplay video on the game's page :)

Submitted(+1)

For some reason I would get noticed even when in stealth mode... I guess I should be the invisible enemy fopr the poor guy? :D

maybe a bug? which is strange because you become 100% undetectable just by pressing down once.

Never happened to me during tests or in the final build.

And yes, you are the invisible enemy to the poor guy haha

Developer

You get noticed?
This never happened to me...

Can you explain how you're playing so I can try to replicate the bug?

Submitted(+1)

I like the premise! But during gameplay, it felt too much like balancing numbers  - The victim's "huh" counter and the monsters "tension",  it didn't feel very strategic to me as I felt like going slow and steady was the only way to get to the victim.  

The setup is interesting,  I think I'd enjoy it more if there were more environmental interactions possible allowing me  more ways to be invisible. 

Developer

We had planned to integrate more environmental interactions, but due to time we packed these ideas to get something functional and enjoyable.

Thanks for the feedback

Submitted

Nice game, I like what you did with Minimicro and your art.

Developer

Thanks Man,

The art is 100% my friend's. He helped me a lot giving me more time to play with the game mechanics

Submitted(+1)

I liked so much this game, the idea was good, and it was very well applied, Congrats

Developer

Thx bro.

I'm glad you liked it :)

Submitted(+1)

I liked being the invisible enemy itself instead of being a character fighting against one. With that said, I didn't think the game worked at all. I most likely didn't understand something crucial, but the stealth mode didn't seem to help me at all. If I stood still, the meter at the top went down, but If I entered stealth mode, it stopped. How does that make sense? Shouldn't the awareness of the target be lower when the enemy is invisible? The movement was very slow and sluggish as well. I didn't manage to beat the game.

Please reply to me if I didn't understand the stealth mechanic properly, so I can replay your game.

Developer

Hi Vertti.

Did you played in the Web Mode.?  It seems that the game get sluggish in the MiniMicro Web GL Player (maybe because it's a little big size wise for MiniMicro or a Chrome thing) If you have Windows I recomend you to download and play the game.

About the Tension Meter is actually your (the monster) tension. In design way: It's like you so excited to eat the poor guy that you start to make more "noise" coming at him (MiniMicro don't have a dynamic volume change for sound fxs so put the "sound thing" in your imagination. The main idea of this was the 'little crepy piano in bg getting higher at more tension you have") standing still calm your creature, hiding make it invisible for the guy, but the monster also can't see its prey. It can not get to relaxed

In the mechanic way: More tension = more you make your target gets aware of you per time. Stealth mode release a tiny bit of tension compared to standing still, this is made for the risk v.s reward system of the game, so you cannot abuse being hidden and drops tension to 0 to make you easier to traverse the scenario. 

The target awaraness is based on the exclamation mark size and color that appears at his side.

The big tip for you to beat some levels is: 

>> Pay atention on how much the exclamation grows after the "huh" (noise cue)  and how much tension you have on screen, so you can see how much "huh" cycles your tension level triggers your victim. If tension is too high, stay in stealth wait him to look and reset his awareness, stay still for a few secs so you can get a little extra "huh" cycles. 

>> You can time how much the awareness grows in full tension and  YOLO your way out and hide only you see its necessary (this tatic made me get to level 5 at best). Higher levels make your tension impact more the victim awareness, so he can insta look at you.

>> Far you get to the level creepier you get and slower your move speed get. So you need to pay extra attention to not try to YOLO too much without calculating your variable velocity. There are 3 forms - each have different move speed, but the back speed its the same in all forms, so in real peril you can go backwards to reset some of your tension (or avoid a spotlight), of course this make you backtrack to your goal. Only go "left" if its your only best choice.

Submitted(+1)

Yeah I'll try the downloadable version later. I think my problems were because of that.

Developer

Yhea I saw another MiniMicro entry saying the same thing about the WebGL version, for me runs normal, but I have some friends saying about the game being laggy. However, they played the Win version and it's running super smooth