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I like the premise! But during gameplay, it felt too much like balancing numbers  - The victim's "huh" counter and the monsters "tension",  it didn't feel very strategic to me as I felt like going slow and steady was the only way to get to the victim.  

The setup is interesting,  I think I'd enjoy it more if there were more environmental interactions possible allowing me  more ways to be invisible. 

We had planned to integrate more environmental interactions, but due to time we packed these ideas to get something functional and enjoyable.

Thanks for the feedback