Great little puzzle game. There is a lot of potential here as the robot can gain different parts in later levels to give you different tools. really excited to see this develop post-jam.
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[DIS] Assemble - GameJam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #298 | 3.734 | 3.734 |
Originality | #334 | 3.935 | 3.935 |
Overall | #553 | 3.590 | 3.590 |
Presentation | #1896 | 3.086 | 3.086 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Sometimes you need to give up on some controls to achieve your goal. Each half of the robot is missing some of the controls of the complete robot.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Very nice idea! I really like how it makes you think differently. Great job!
Great main mechanic and very creative puzzles! I really liked this game!
A very well designed puzzle game. The mechanics are introduced at a good rate, and the puzzles themselves lead to clever solutions and have a few tricks to keep things interesting.The visuals are serviceable, if a bit saturated. A great game overall.
I would like to see how this idea could be expanded with additional mechanics and breaking down of a single robot into parts. Great job!
Nice and original idea!! Music and sfx need a bit of polish, they become a bit annoying after some levels. Levels are cool, I think the main mechanic is super cool and can be expanded further. Congrats on your game!! :D
I just plain love this, the puzzles could be really tricky but never got me banging my head against a wall. And I love the character, reminds me of ROB.
Clever game with lots of potential. My only complain is the audio REALLY loud. Nice job!
loved the game. last one is too tricky, had to watch turbo clear it. haha
I've played a lot of puzzle games and a lot of them aren't done very well but this one is. I love the level designs, I love the idea that we are able to gain full control, but what I love most is that we don't get to keep full control. At the beginning when I got full control I was like well, what's preventing me from just passing the game now and being able to move wherever I want? But you designed your puzzles in a way where you will need to sacrifice that full control in order to win. Very very clever design and gameplay. I had a lot of fun, well done!
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