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A jam submission

Buggy BunnyView game page

Your Mech is Out of Control! The more you get hit the faster you go.
Submitted by MoonBlastStudios (@moonblaststudios) — 22 minutes, 45 seconds before the deadline
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Buggy Bunny's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3453.6893.689
Overall#6473.5333.533
Presentation#7833.6893.689
Originality#12813.4223.422

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your character can't stop moving or shooting. The more you get hit the faster you go. Avoid The Walls. Can you make it to the last level?

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

Cute art and animation.

I like how penalty for getting hit is speed up and end up crash in to the wall, it really fit the theme.
maybe a some more effect when get hit by  a bullet would be good.
It is too lag to play so I cannot see what com after the level 3.

Developer

Im so sorry I didnt pack the game properly now that I did it will work alot better xD

Submitted

Your art is super good! I also really like the feel of your game. Speeding up when you get hit is a fantastic idea. I found myself speedrunning through the first two levels by purposefully taking a bunch of damage. Really cool mechanic! Unfortunately the game started lagging in the third level to the point where I couldn't play anymore. There were also some extremely tight corridors that would've been nice if they had a bit more leeway. Overall though I had a lot of fun with it, good job!

Submitted

The character art here is top-notch! I mean, stuff like the carrot-guns, the robot's floppy "ears," the small bounce when running—every detail gives the character so much life. And having enemies speed you up instead of killing you is a neat twist! I really dig this.

Submitted

I really enjoyed the concept (it's quite similar to my own game :p). The music is awesome and the art is really well done considering the time limit! The instant death is stressful and definitely makes for some tense moments! Great game well done :)

Submitted

I love the idea, but I'm not a fan of, and that may be just me, mouse driven movement. That coupled with the inability to actually aim and the enemies' projectiles being so hard to dodge meant that I couldn't clear even the 2nd lvl even though I tried a lot of times, but the best I got was around 9/14 carrots.  

If it were KB to move and mouse to aim I'd probably do much better, though maybe it would have been too easy then.  

Also the penalty for just touching the wall is so harsh. Maybe you could put the player on a timer and crashigh into a wall would slow them down so that they would have to balance getting hit & crashing to acutally just make it in time.

To be fair, I'm terrible with the mouse and much prefer KB/gamepad, so take my whining with a grain of salt :)

Developer(+1)

In the post jam version we are thinking of adding a limited amount of bounces, even slowing down time when u hit a wall to allow u to re orientate quickly and get back into the game I agree hitting a wall once and dying is way to harsh and I think for accessibility I'll add keyboard movement for people who prefer to play it that way :p Thanks alot for the feedback :)

Fun game, the art was a good choice. I didn't mind the instant death too much, but some more polish  and some more levels would go a long way

Submitted

Really fun game and a great concept! The music you chose worked well with the gameplay, and I really liked the art! However, the art was low quality in the game since a lot of the curves had jagged edges which made the sprite look slightly unprofessional, this shouldn't be too difficult to fix though and it will improve the polish of the game a lot! I also think that crashing into a wall should not be instant death, that's way too harsh and makes the game too difficult. I think bout 1/4 or 1/5 of the health bar for hitting a wall would be a good amount. However, overall I really enjoyed playing the game and I hope you keep working on it, great job!

Submitted

A game that reward precision and fast decision making is really nice ! A fresh take on the theme ! A bit of polish, different enemies and optimization and it could be a great little game for mobile or pc ! great work !

Submitted

The game is really fun but the instant death does make it very stressful!

Bugs can be fixed obviously, and I really enjoyed the character art, great job!

Submitted

The game is fun and has a good concept and design, but it’s a little lagguy and hard to play. Maybe you can fix that by adding something like three lifes to the player and make him loss a life and restart the level while keeping his amount of carrots. Great job, the atmosphere and the ambiance is fun and great !

Submitted

The music is epic, I can't imagine how it would be so cool with more visual juice on the game !

Submitted

Very nice game! Art is great and music is perfect. Good job!

Submitted

Very neat art! It's also kinda fun too! Great work!

Submitted

Really cute designs, the game is really clean and fun to control, great work in such a short time!

Submitted(+1)

Fun to play and the artwork is super cute!

Developer(+1)

Thank you I really enjoyed ur game too :p

Submitted

Fun, and I  really like the designs!

Developer

Thank you!

Submitted

Cool, took sometime to get the hang of it, bit too tough still addictive game.

Submitted

very well executed.  #madewithgodot  :D

Developer

thank you #alwaysandforevergodot

Submitted

Simple but fun. The narrow corridors make for a tense experience.

You need to mention that the game uses mouse to aim in the game's description.

I think the hit a single wall and  you restart thing kinda kills the momentum. It'd be better if the player is penalized less. A more complicated scoring mechanic that penalizes you for knocking into walls would be better. You could also let the player richochet off walls.

Another huge improvement would be to remove the reloading and make it  like Celeste. In this case, it is simply disabling the collectible, enemies when the player take cares of them and reenabling+reloacting them upon respawn.

Developer

Hey thank you so much for playing the game,  for how to play the game with the mouse im pretty sure i mentioned it it must have been too small to notice xD.


I appreciate the feedback and i agree the load times are abysmal we messed up on many fronts when it came to how we were compiling the assets we had a lot more art and idea for levels but we messed up when making the tiles as it was our first time using tilemaps etc after the jam we are thinking of overhauling most of the game so it does not kill the momentum :p 


Thanks again for playing :D

Submitted(+1)

Cool gameplay mechanics,  art, and definitely challenging but in  a good way.

Developer

Thank you!

Viewing comments 20 to 1 of 25 · Previous page · First page