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Tasty Flan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1305 | 3.104 | 3.400 |
Originality | #1722 | 3.225 | 3.533 |
Overall | #1722 | 3.043 | 3.333 |
Presentation | #1848 | 3.104 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Any food the player smells will cause the player to go "Out of Control" to obtain the food.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Neat little game, really liked the artwork for the character especially! Could quite figure out what I was doing wrong in level 3, but overall I definitely like your interpretation of the theme.
The way how level 3 works is: When you open or close doors, the smell of the pudding will start to slowly "linger into" the room, or slowly "linger out" of the room. To solve the puzzle, you need to take advantage of how slow it is for the smell to catch up to you.
Basically, you need to flip the gray switch, then the blue switch, after that hit the gray switch again and immediately run to the left and fall down.
I see! What seems to have been happening was that you must be incrementing the value for the smell creeping in every frame, and since it was running at 144Hz it was happening too fast for me to make it through. Once I changed my display to 60Hz, it worked as you described.
Timing can be tricky! For this kind of thing you'd want to either increment the values on a physics timestep (if Godot has something like Unity's "FixedUpdate" function), or save the time when the transition started and compare the current time to that (divide by length of transition and cap the value at 1 to get a 0-to-1 value). Hope that helps a bit, keep up the good work!
Oh yeah! I forgot to take account the amount of time that has passed each frame for the pudding script!
I implemented it on the player, but forgot to for everything else! Thank you for providing the solution as well, it helped a lot!
This is adorable!! The concept, the expressions, the pudding!! This is a fantastic game. :D
O.M.G you had me at pudding, I love your game and everything about it
I really enjoyed this puzzle. Fairly funny way of mechanic. Also I can highly relate to Mary! <3 pudding
Thanks! I'm glad that you enjoyed it! ^^
This game is really cute. Also I think a simple solution for the reset thing is to just restart room by pressing R. Fun game though ^ w ^
I didn't add the "R" button to reset because you won't be able to see what happens when you touch the spikes. I guess that decision was a bad idea. I'll try to remember to add a reset button next time tho.
Thanks for playing my game! I'm glad you had fun with it! :)
Looks really nice, but I couldn't find a restart button and I was stuck in a box forcing me to start over.
The art is really good and the idea is original.
I placed down the spikes as a way to reset the level. I guess there are some areas I missed to put at.
Thank you for playing my game! I'm glad you liked it! ^^