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A jam submission

Wrack & RuneView game page

A dungeon crawler with a berserk partner.
Submitted by Super∴Try — 1 hour, 25 minutes before the deadline
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Wrack & Rune's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#964.3574.357
Overall#1134.0164.016
Originality#2554.0164.016
Fun#2583.7673.767

Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your main method for dealing with enemies is via a chaotic AI partner. You can only support their madness.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 22 to 3 of 62 · Next page · Previous page · First page · Last page
Submitted(+1)

This is awesome!  The controls are intuitive and smooth, and the concept of the game is something I have never really seen before.  Using the wand to freeze enemies and move wrack around is a great mechanic, and there is probably even more that you could do with it if you ever decide to expand on the concept (like making Wrack jump over gaps).  The art and music/sound are also well done and add a lot to the experience.  The only complaint I have is with the final boss.  It took me a long time to realize that you had to shoot Wrack out of the way to keep him from getting stunlocked, and even then, it felt more frustrating than it really needed to be.  Maybe you could knock Wrack out of his stun by shooting him?  I also noticed that Wrack's health bar didn't seem to do anything, although I assume that is just a mechanic that didn't have time to be implemented.  Aside from that though, congrats on completing a fun and complete game in such a short period!

Developer

Thanks so much! Yep, you're totally right about Wrack's HP but I wanted to keep it on the UI to emphasize how tough he is. I really like the idea of shooting Wrack to de-stun him! I might have to implement that when I polish this up! And uh... maybe dock that boss a health point or two. Fight goes on a little longer than it needs to.
Thanks again for playing!

Submitted(+1)

What an amazing game to make in 48 hours! It looks like a fully-fledged short game, and it was very addicting. The melody is simple but it hypnotized me so much that it's still playing in my mind while I'm writing this comment XD
Although, I think more visual feedback for hits will be of a good help, I wasn't sure what destroys the yellow thing for so long. In other aspects, though the controls were comfortable and intuitive. So, it's a really good game with a great mix of the art, the music and the mechanics! 

Developer(+1)

Thanks so much! Yeah I think I could add a little more "juice" to the game and really sell those hits. Thanks for the note!

Submitted(+1)

I'm glad to find a game that shared a similar concept as mine! I definitely think this game was more intuitive to play since you can solely focus on Wrack to deal damage for you. I loved the final boss where it took me a while to figure out the usefulness of the wand blast to make Wrack jump to safety.

Developer(+1)

Thanks so much! That boss had to come together fast so I'm glad the solution wasn't too obtuse!

Submitted(+1)

Fantastic sound track and level of polish! I love the visual style!

Developer

Thanks so much! I'll pass on your praise to Joe! (he did the music)

Submitted(+1)

This was really fun and surprising! Took me a minute or so to realize that WRACK is my best bud. This has not really been explored in games before? Top 20 games of this contest for sure!

Developer(+1)

Thank you so much! Wrack approves!

Submitted(+1)

Fun game! On the second level in a room where there is a big wide wall in the middle Wrack can get his AI stuck on an enemy (the priest looking guy in lvl2 that shoots arrows). Well I wouldn't expect A* pathfinding in a jam game anyway. I'm not sure if it's just me but I got a heart nearly every time i broke a pot which in most cases left me with rooms with 2-3 wasted hearts.  The wand for Rune gave me something to do beside dodging which could get boring if not for that. Overall the visuals were great and the game very fun. Definitely a worthwhile experience.

Developer(+1)

Thanks so much for playing! You can unstick wrack by pelting him with wand blasts but it's a little annoying. I'll probably redo that room when I polish this up.

Submitted(+1)

Great game. Seeing you say you'll update it has me looking forward to that. I will say though.. after the first.. "level"? or whatever it is when you enter the teleporter and go to a new area, my FPS dropped significantly, and never recovered. Single digits, I'd say. Refreshed, got to the same part and same thing happened again, but it wasn't the transition that triggered it I think. It happens after breaking pots (each one I came across).

Developer

Thank you! Hm, I'll check that out, I was playing fast and loose with optimization. If you don't mind me asking, which browser were you playing in?

Submitted(+1)

Chrome. Just tried it in Firefox, and why am I not surprised? It ran perfectly smooth the entire time. 👍

Developer

That's actually a first! Usually things run fine in Chrome and stick in Firefox. Ah well, I'll do some good old fashioned optimization when I polish this up a little. Thanks again for playing!

Submitted(+1)

Really cool idea! Wrack protected me as much as he could but I still failed him, haha. Definitely think this is an idea worth exploring.

Developer

Thanks so much! Wrack would say that he's ready to try again whenever you are!

Submitted(+1)

Loved the idea, I wonder why the dodge dash is always in the opposite direction of the mouse? It confused me a lot but overall great game :)

Developer(+1)

Thanks! Yeah the idea behind the backwards dodge was that it might be easier to make a split-second decision if you're deciding whether to fire your wand or dodge away. I don't think it came out super intuitive though. Something to work on!

Submitted(+1)

Looking forward for that version too :) but maybe you could make the dodge in the same direction but with the player have invulnerability and no collision so it can dodge throw enemies similar to Wizard of Legend dash :)

Developer(+1)

Yep, I think that's definitely the solution. I'm *pretty* sure the dodge already has iframes too. It took an all-nighter to get this up so my memory's hazy.

Submitted(+1)

Nice game, and cool idea!!

Developer

Thank you!!

Submitted(+1)

Good game and really beautiful art for a 48h project. 

Developer

Thanks so much! This means a lot to hear!

Submitted(+1)

Love the art style, and the axe AI guy is spot on good job.

Developer

Thank you! So glad you enjoyed it!

Submitted(+1)

good combination gameplay characters! was like a Nail and Hammer. 

Developer

Haha thank you so much!

Submitted(+1)

Clever idea and really fine execution. The only thing that bugged me a bit, was that the enemies could take a couple of swings before dropping dead which resulted in just running around and avoiding everything which in result got monotonous after a while.

Developer(+1)

Thanks so much! You can speed up combat quite a bit by freezing enemies right before your barbarian attacks. This kills most enemies in 1 hit!

Submitted(+1)

Damn, should've figure that one out! I thought it was only meant for giving yourself some time to run away :)

Developer

I defs could have tutorialized that but didn't. Another item for the revision!

Submitted(+1)

After I went through the first locked door, I couldn't progress through the room where there were three bouncy enemies. After we killed them I left the room and then returned again, discovering I couldn't progress further. So, maybe the passage upwards never unlocked or it locked again since I first went back a bit. The game is pretty fun, but I wish the dodge would be towards the mouse instead of away from it.

Developer

<SPOILERS>




There's a statue in that room you have to hit with your ice wand to progress. There are a couple markings around it and it looks like a big eye. Hope this helps!

Submitted

Oh, the one with the blood trails? But where are you suppose to get the magic wand?

Submitted (1 edit) (+1)

This a fun one, I always like when one of the characters are not player controlled - it's similar to what we did for our game in that sense. Well done.

Developer

Thanks so much for playing!

Submitted(+1)

Really nice amount of polish! Very interesting mechanics here. Lots of room to explore combinations. Would be very compelling as couch-co op. The dodge felt hard to utilize effectively but a cool mechanic, nonethless.

Developer

Thanks so much! Yeah the dodge kind of feels a little tacked on as a mechanic. I'm sure I could find more interesting uses for the right mouse button.

Submitted(+1)

Great art! Found the gameplay to be hard to utilize effectively.

Developer

Thanks!

Submitted(+1)

Really nice core idea and concept here! I like that you're the support that enables the damage dealing!

A lot of potential for more content in here for sure :)

Developer

Thank you!!

Submitted(+1)

Really cool, and the AI is pretty fun to work around!

Developer

Haha thanks so much!

Viewing comments 22 to 3 of 62 · Next page · Previous page · First page · Last page