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(+1)

Thanks! Yeah the idea behind the backwards dodge was that it might be easier to make a split-second decision if you're deciding whether to fire your wand or dodge away. I don't think it came out super intuitive though. Something to work on!

(+1)

Looking forward for that version too :) but maybe you could make the dodge in the same direction but with the player have invulnerability and no collision so it can dodge throw enemies similar to Wizard of Legend dash :)

(+1)

Yep, I think that's definitely the solution. I'm *pretty* sure the dodge already has iframes too. It took an all-nighter to get this up so my memory's hazy.