When I played there were 2 people online on the server, so it felt more like a puzzle game where you have to outsmart your opponent - really interesting! I can imagine that with a lobby full of players things would get VERY hectic very quickly, and you'd struggle to control anything 😂
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Plan-It (Online Multiplayer PvP)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #134 | 4.164 | 4.164 |
Overall | #936 | 3.377 | 3.377 |
Fun | #1086 | 3.197 | 3.197 |
Presentation | #2829 | 2.689 | 2.689 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The hivemind is out of control since they cannot agree on which lifeforms should be spared, the minute cycles of planning and executing are out of your control, and the lifeforms aren't in control of their own actions.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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