Of course you can, it's a very interesting topic. Please, finish your stuff and tweet me the link when you're done. hahah
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Everything you said is true, I only wish people know what this guy is doing and also I want itch.io's team to remove this project and maybe delete this guy account. I also played it and as you said, the game sucks and its broken (even though the original one isn't a masterpiece, hahah). I really appreciated the quote, thanks!
I think I'll finally give the top score for a game. The illustration and animation are beatifull, the dialogues adds some cuteness, it fullfills the theme and you've made a good puzzle and a BOSS FIGHT (that's bold)! It was the first game I've beat, well done!
Maaan... It was hard to figure out the controls at first look, but when I got it, it was a lot of fun! I love the hand's mechanic and the mix of 2D/3D, though I think the 3D models are way more polished than the 2D illustrations (wich is unusual, hahah). I would say the only issue is that I can't see a relevant usage of the theme. Great game, good job!
Woah, the character moves too fast, I can barely control him! Also I got stucked on the left and bottom edges a lot of times. Looks pretty good, but it's hard to play because of this issues.
I like the aesthetics, it's simple but appealing. But, man, the navigation is so confusing. The camera movement at the edge of screen makes me lose spatial sense. When this movement is combined with a blinding light I just can't tell what's happening. Also there's a jump I can't figure out how to make.
Thanks for the feedback, Mika!
1. Make art and animation for a game jam is super hard, thanks!
2 and 3. I kinda agree with you, but we just brainstormed it too fast.
4. I think lack of proper tutorials are my worst problem. (:
5. The colliders are actually pretty small;
Thanks a lot, NeithR! I really need to improve my level design skill. And yes, I planning to update it in the future because a lot of people liked it. :) Good luck to you to, I saw you are selling beatiful assets.
Man, you were the best player till now, no kidding. If I were good making tutorials you would know that they can't see you in the dark, so if you avoid the spotlights you don't get shot, hahah. Also, the pink zombie breaks barricade doors! Thanks a lot for playing!
It's quite hard to move around and the speed power up makes me completely lose control over the spaceship, I always die because of it. Make a smoother movement and add some background scrolling and the game will be a lot more cool. ( here is a great tutorial I've used: youtu.be/nGw_UBJQPDY ). :)
Thanks, milemole! I really appreciate your comment. I'll tell you what each one does, but don't tell anyone. The fat one regenerates life (green hearts) when he eats; the yellow guy runs fast; the pink bulk zombie breaks boxes and barricade doors and the skeleton gains wings and can fly (yes, this game features a flying zombie).
I liked how you were cautious before jump on the brains. The players I've been seeing just run straight to the guy holding a gun! hahah You got the stealth concept of the game, thanks for playing it on youtube!
Hahah I've just watched it and it's very funny. I'm learning the things I should have teach you guys in the tutorial. I wish I could link 2 videos here, but anyway, I'll share your video everywere! Thanks a lot for playing, Lokijki!
Hey, Hayden! I'm glad you enjoyed my game, your comments were very, very kind and your video is super fun. I loved your reactions. Actually I'll link this video here! Browsing your channel, it looks like you make gameplays of indie games and I'm eager to watch more of it. Thank you for playing!
For this project the development build wasn't a problem. I created it as a challenge and no game should stay hidden with no one to play, BUT I will keep that in mind! Your game is on my To do list, I've been busy working on this month's game, but I'll try to play Autonauts on this weekend! I just joined your discord server I sure would make good use of C#/Unity tips!
Hey GDWC! Thanks a lot for the compliments, I've put a lot of effort into this game (the author of the music is in the credits, which can be seen beating the game or pressing "C"). I'm often reading feedback about the enemy's spawn mechanic and overall difficulty, now I'm aware I have to fix that, thanks! I'll look out for your championship/contest, sounds pretty interesting.