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A member registered Jun 09, 2017 · View creator page →

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I haven't played much, but I've killed whatever is Lucy and Myrtle through the castle wall. It's possible to peek inside the castle and attack without entering it.


That's really good. hahah Well done.

After the natural environment success, the mining stage, I think, there's a button to open the next door. There's no collision on the wall next to this button, I passed through it accidentally, there's no botton limit, so I felt forever on space. The end.

Man, I've watched Extra Credits playing this and tried myself. Its really cool and I honest think that if you polish this game and make more puzzles, it could be a hit. Good luck!

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Super fun, though it's a little Darksoulish! Great game, guys.

Wow, this is really good, I would play it longer if it has more enemies to beat! The only thing I think you could improve is the impossibility to lose a combo. I can play just pressing all the keys ramdomly.

Thanks, KevinWhy, I really apreciate the feedback. I just tested it and you're right. We'll need more elves crunching to fix this bug. hahah

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Thanks, I really apreciate! (I did the artwork) :)
I didn't think about that, the way you described really sounds like an eletrocution hahah.

Theres 3 different places to comment, I really dont know the right one. hahah Great game, I've rated it and commmented somewere. Love it, keep making games!

The aesthetics is beautiful, though the game is very hard. Last run I was taking 13 damage (total 20) in the second wave due to a lot of archers out of my reach. If I just run straight to the stairs to save cards I don't get special habilities and the game ends sooner. It's frustrating having to play just a single card and throwing away the rest of my hand, then later getting dry of cards.

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"Say goodbye to Burger" :´|

Man, I'm giving up. hahah Great game.

Thanks, Belga! It was hard to make all art and animations in a few days. I really appreciate your feedback.

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I think I'll finally give the top score for a game. The illustration and animation are beatifull, the dialogues adds some cuteness, it fullfills the theme and you've made a good puzzle and a BOSS FIGHT (that's bold)! It was the first game I've beat, well done!

Maaan... It was hard to figure out the controls at first look, but when I got it, it was a lot of fun! I love the hand's mechanic and the mix of 2D/3D, though I think the 3D models are way more polished than the 2D illustrations (wich is unusual, hahah). I would say the only issue is that I can't see a relevant usage of the theme. Great game, good job!

I don't know how to make him happy! hahah fun game.

You shouldn't! It's pretty cool you've made it coop!

The best I've played so far! It's a shame I don't have anyone to play with me right now. hahah

Woah, the character moves too fast, I can barely control him! Also I got stucked on the left and bottom edges a lot of times. Looks pretty good, but it's hard to play because of this issues.

I really like the game design, although I'm not a huge fan of pico8. Well done!

It's pretty good! The only thing I would change would be the key to jump or the key to fix the light. I've died a couple times because I jumped into the darkness while fixing stuff. hahah

I like the aesthetics, it's simple but appealing. But, man, the navigation is so confusing. The camera movement at the edge of screen makes me lose spatial sense. When this movement is combined with a blinding light I just can't tell what's happening. Also there's a jump I can't figure out how to make.

Thanks for the feedback, Mika!
1. Make art and animation for a game jam is super hard, thanks!
2 and 3. I kinda agree with you, but we just brainstormed it too fast.
4. I think lack of proper tutorials are my worst problem. (:
5. The colliders are actually pretty small;

Thanks, Gucci! I really appreciate it.

Does it have any sound effects or music? I can't hear. Overall it's an interesting concept. :)

Thanks a lot, NeithR! I really need to improve my level design skill.  And yes, I planning to update it in the future because a lot of people liked it. :) Good luck to you to, I saw you are selling beatiful assets.

Yep, parallaxing stars, it's fairly easy, give a quick look at the youtube link I've left on the comment above. And keep up the work, I'm curious to see your next games!

I'm glad you liked, thanks a lot!

Hey, HyperThermal! There's no way. I designed it to let the player choose the zombie depending on the number of stars earned on the previous level. Thanks for playing!

Man, you were the best player till now, no kidding. If I were good making tutorials you would know that they can't see you in the dark, so if you avoid the spotlights you don't get shot, hahah. Also, the pink zombie breaks barricade doors! Thanks a lot for playing!

It's quite hard to move around and the speed power up makes me completely lose control over the spaceship, I always die because of it. Make a smoother movement and add some background scrolling and the game will be a lot more cool. ( here is a great tutorial I've used: ). :)

This one was the most buggy gameplay I've watched, I'm embarassed. hahah You did very well, though. Thanks for playing, MrBobbly! (The pink zombie can break those barricade doors!)

Thanks, milemole! I really appreciate your comment. I'll tell you what each one does, but don't tell anyone. The fat one regenerates life (green hearts) when he eats; the yellow guy runs fast; the pink bulk zombie breaks boxes and barricade doors and the skeleton gains wings and can fly (yes, this game features a flying zombie).

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I liked how you were cautious before jump on the brains. The players I've been seeing just run straight to the guy holding a gun! hahah You got the stealth concept of the game, thanks for playing it on youtube!