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fabioecco

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A member registered Jun 09, 2017 · View creator page →

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Thanks a lot, NeithR! I really need to improve my level design skill.  And yes, I planning to update it in the future because a lot of people liked it. :) Good luck to you to, I saw you are selling beatiful assets.

Yep, parallaxing stars, it's fairly easy, give a quick look at the youtube link I've left on the comment above. And keep up the work, I'm curious to see your next games!

I'm glad you liked, thanks a lot!

Hey, HyperThermal! There's no way. I designed it to let the player choose the zombie depending on the number of stars earned on the previous level. Thanks for playing!

Man, you were the best player till now, no kidding. If I were good making tutorials you would know that they can't see you in the dark, so if you avoid the spotlights you don't get shot, hahah. Also, the pink zombie breaks barricade doors! Thanks a lot for playing!

It's quite hard to move around and the speed power up makes me completely lose control over the spaceship, I always die because of it. Make a smoother movement and add some background scrolling and the game will be a lot more cool. ( here is a great tutorial I've used: youtu.be/nGw_UBJQPDY ). :)

This one was the most buggy gameplay I've watched, I'm embarassed. hahah You did very well, though. Thanks for playing, MrBobbly! (The pink zombie can break those barricade doors!)

Thanks, milemole! I really appreciate your comment. I'll tell you what each one does, but don't tell anyone. The fat one regenerates life (green hearts) when he eats; the yellow guy runs fast; the pink bulk zombie breaks boxes and barricade doors and the skeleton gains wings and can fly (yes, this game features a flying zombie).

(Edited 1 time)

I liked how you were cautious before jump on the brains. The players I've been seeing just run straight to the guy holding a gun! hahah You got the stealth concept of the game, thanks for playing it on youtube!

You rocked, Camirisu! I should have warned players to press space bar each level, otherwise you didn't get to choose new zombies. My bad. hahah I loved the video, thanks a lot for playing!

Hahah I've just watched it and it's very funny. I'm learning the things I should have teach you guys in the tutorial. I wish I could link 2 videos here, but anyway, I'll share your video everywere! Thanks a lot for playing, Lokijki!

Hey, Hayden! I'm glad you enjoyed my game, your comments were very, very kind and your video is super fun. I loved your reactions. Actually I'll link this video here! Browsing your channel, it looks like you make gameplays of indie games and I'm eager to watch more of it. Thank you for playing!

Great atmosphere. I mean, even with everybody being mean.

Great game!

For this project the development build wasn't a problem. I created it as a challenge and no game should stay hidden with no one to play, BUT I will keep that in mind! Your game is on my To do list, I've been busy working on this month's game, but I'll try to play Autonauts on this weekend! I just joined your discord server I sure would make good use of C#/Unity tips!

I liked how you figured out how to deal with the crowd of enemies who often happens in the west path. Step 5. Good job!

Hey GDWC! Thanks a lot for the compliments, I've put a lot of effort into this game (the author of the music is in the credits, which can be seen beating the game or pressing "C"). I'm often reading feedback about the enemy's spawn mechanic and overall difficulty, now I'm aware I have to fix that, thanks! I'll look out for your championship/contest, sounds pretty interesting.

Hey, John. Thanks a lot for the help! I'll upload the missing folder and make an alternative set of keys using wasd. I'm glad to see people like you being nice and helpful. Cheers.

It's working fine now. Are you planning to make more levels?

I can't play...