I haven't played much, but I've killed whatever is Lucy and Myrtle through the castle wall. It's possible to peek inside the castle and attack without entering it.
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After the natural environment success, the mining stage, I think, there's a button to open the next door. There's no collision on the wall next to this button, I passed through it accidentally, there's no botton limit, so I felt forever on space. The end.
Wow, this is really good, I would play it longer if it has more enemies to beat! The only thing I think you could improve is the impossibility to lose a combo. I can play just pressing all the keys ramdomly.
The aesthetics is beautiful, though the game is very hard. Last run I was taking 13 damage (total 20) in the second wave due to a lot of archers out of my reach. If I just run straight to the stairs to save cards I don't get special habilities and the game ends sooner. It's frustrating having to play just a single card and throwing away the rest of my hand, then later getting dry of cards.
I think I'll finally give the top score for a game. The illustration and animation are beatifull, the dialogues adds some cuteness, it fullfills the theme and you've made a good puzzle and a BOSS FIGHT (that's bold)! It was the first game I've beat, well done!
Maaan... It was hard to figure out the controls at first look, but when I got it, it was a lot of fun! I love the hand's mechanic and the mix of 2D/3D, though I think the 3D models are way more polished than the 2D illustrations (wich is unusual, hahah). I would say the only issue is that I can't see a relevant usage of the theme. Great game, good job!
Woah, the character moves too fast, I can barely control him! Also I got stucked on the left and bottom edges a lot of times. Looks pretty good, but it's hard to play because of this issues.
I like the aesthetics, it's simple but appealing. But, man, the navigation is so confusing. The camera movement at the edge of screen makes me lose spatial sense. When this movement is combined with a blinding light I just can't tell what's happening. Also there's a jump I can't figure out how to make.
Thanks for the feedback, Mika!
1. Make art and animation for a game jam is super hard, thanks!
2 and 3. I kinda agree with you, but we just brainstormed it too fast.
4. I think lack of proper tutorials are my worst problem. (:
5. The colliders are actually pretty small;
Thanks a lot, NeithR! I really need to improve my level design skill. And yes, I planning to update it in the future because a lot of people liked it. :) Good luck to you to, I saw you are selling beatiful assets.
Man, you were the best player till now, no kidding. If I were good making tutorials you would know that they can't see you in the dark, so if you avoid the spotlights you don't get shot, hahah. Also, the pink zombie breaks barricade doors! Thanks a lot for playing!
It's quite hard to move around and the speed power up makes me completely lose control over the spaceship, I always die because of it. Make a smoother movement and add some background scrolling and the game will be a lot more cool. ( here is a great tutorial I've used: youtu.be/nGw_UBJQPDY ). :)
Thanks, milemole! I really appreciate your comment. I'll tell you what each one does, but don't tell anyone. The fat one regenerates life (green hearts) when he eats; the yellow guy runs fast; the pink bulk zombie breaks boxes and barricade doors and the skeleton gains wings and can fly (yes, this game features a flying zombie).