Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chaos GunView game page

How do you fight when your weapon is always different?
Submitted by Defiant Badger Entertainment (@defiantbadgers) — 1 hour, 48 minutes before the deadline
Add to collection

Play game

Chaos Gun's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#32732.3532.769
Overall#33972.4192.846
Presentation#36602.3532.769
Originality#38352.4192.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your weapon switches randomly whenever you use it.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great game love the game mechanic!

Submitted(+1)

You have some great art assets here! The game would feel a lot juicier if you took some time to add SFX for player movement and shooting -- with such a broad array of weapons, you'd have quite the interesting soundscape!

I think the process of experimenting with each weapon makes for compelling gameplay, but sometimes the hit-boxes felt random. Given the player movement and enemy behaviors, I would also consider adding knock-back and invincibility frames on damage (to help the player get out of sticky situations).

Death and level transitions were mechanically indistinguishable and felt random -- adding even some simple animations would go a long way toward alleviating this, and would introduce a great deal of clarity to your game.

But all things considered, you made a decent foundation for a solid game. Keep at it! I'd love to play it again when you've had a chance to revisit these ideas!

Developer(+1)

Yeah, I really wish I could have added a lot more juice, but I was fighting against the clock. I also realized that the weapons, such as the sword and club, register as collisions for the Player when activated right before the Game Jam ended. I'm looking forward to getting back to this sometime after the Jam so that I can fix those issues.

I really like your idea of adding more invincibility frames, there are some in there, but they're only there so that the spikes don't kill you within moments.

Thanks for playing!

Submitted

It seems like an interesting idea, but it's running at such a high framerate that I can't play it at all. A single tap of a button teleports me to the wall, etc.

Submitted(+1)

Interesting game.  Good take on the theme.

Developer(+1)

Thank you! 

Developer

So for some reason the Description doesn't show on this page, so here are the controls since my in-game tutorial broke: 

Move Left/Right: A/D or Left and Right Arrows

Jump: W or Up Arrow

Wall Climb: W or Up Arrow

Use Weapon: SPACE

Submitted(+1)

Good job, that's maybe the most "out of control" game I've played so far, lol. I liked the idea, but you should have done a 1 picture/ 1 paragraph to explain how to play, what will hurt you and what will give you points. I was kinda lost. The main character and the variety of weapons are very cool, congrats.

Developer(+1)

Thanks for the playing! I had an in game tutorial up until a few minutes before the end of the jam when it completely broke the game,  so I had to turn it off since I didn't have enough time to troubleshoot.