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A Lesson In Frustration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3146 | 2.515 | 2.588 |
Originality | #3417 | 2.572 | 2.647 |
Presentation | #3508 | 2.401 | 2.471 |
Fun | #3657 | 2.229 | 2.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As player fails, character becomes more difficult to control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Darn walljumps.
I wish these were easier to perform. If they were, I believe this game would be a hard but fun platformer.
Increasing difficulty after dying is interesting, but not sure if it helps complete the game.
Nonetheless, nice job!
Saw the frustration counter rising, decided to see what happened when it hit 100...
You are an evil genius
Nice job! I enjoyed the gameplay and the cute graphics, very fun. Well done! :D
Neat visuals and sound,
Controls were a bit off, walljumps felt somewhat problematic
and if you missed your jump and the side of the screen ate the other wall, you were stuck
maybe add the option to use the side of the screen as a wall?
Not really sure how the frustration changes the game.
Did the scrolling get faster? Didn't really notice it
Fun little platformer with self made Audio and art,
great submission for the jam
Hey, the lead programmer here! Our original plan was to allow the player to wall jump off the encroaching wall, but didn't have time to properly implement and bug test it. If we continue working on the project post-jam that's something I'd definitely like to implement, as well as improving the wall jump by making it its own state.
Also: the change with the frustration meter has to do with your physics. It starts subtle then ramps up. At frustration 100 you have ice physics, fall like a rock, have reduced air control, and have a quarter second delay between pressing jump and leaving the ground.
Oh, wow
yeah that sounds frustrating
I never came over 30 I think,
I know how annoying it can be to strip a feature because of time constraints,
I had a huge list of things I wanted in mine, but dind't have the time
Finishing a game is the priority,
hats of to anyone who manages to do so
The idea of dying to make the game harder is very novel. I don't think I've seen anything like it so far in the Jam. Soundtrack with the game was nice too.
Some things you could do would be to improve the wall-jump (I've seen a few comments on it). Maybe have the music speed up every-time you fail could be a nice touch. Also, having the screen scroll independently of the wall could open up a lot more of the game rather then just restricting it to the walls point of view. On top of that maybe some indication where the player died each time to show progress would be interesting.
Can't wait to see what you do with the project in the future.
Overall nice game! If you have a chance, check out mine: https://itch.io/jam/gmtk-2020/rate/69482
extremely tense game, but as raymond999 said, i feel like the walljump is a bit clunky, and needs some reworking. Other than that, killer soundtrack and nice level design
kind of hard to control, definitely felt the frustration. I failed so many times on wall jumps. I think there is a bug when you are close to the wall and then jump you will jump multiple times with no height. Anyway, good job, this game is tense.