Thank you very much!! :D
Santum
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Fun idea with a lot of potential! The art is very good and the main mechanic is solid, although I do wish that the start was a little faster (maybe it could start with a four-bar loop before "unlocking" all eight bars?)
With more levels and more spells, I could genuinely see this on Steam. Great job!
Thanks for playing! I definitely agree that there's a lot to improve with making the rules clearer, definitely something to revisit.
Basically the way the health mechanic works is that, during the defense turn, you have to match the attack points you've set up in the attack turn. For example, if you play one card with 4 attack, you'll need to play a card with 4 defense (or lower, but you'll lose health).
I hope that makes sense lol 🙏 Glad you enjoyed it overall!
This game just oozes personality. The aesthetic, the setting, the narrative, the ridiculous amounts of pool-based puns... it's brilliant.
The gameplay is very fun too, and unlike anything I'd seen before (a narrative billiards game? insane). I had a bit of a problem with balls getting stuck on corners, but that's only a slight damper on what's honestly a very good experience.
Please, consider expanding on this further. Even if it's not a massive game, I would love to see more of this world. Great job!
Well, that's certainly not supposed to happen. I've just tried running it and it worked fine on my machine.
I won't lie to you: This seems like an engine issue I'm unable to solve. I've rebuilt the game on the latest version of Clickteam to see if that fixes it, if you'd like to give it another go, but this seems like something that they must fix on their end.
Very fun game! The concept was very creative, the gameplay was simple but solid, and the dark comedy angle was well done. It felt like an old Newgrounds flash game, and I say that as a compliment.
[minor spoilers below]
I have never played a game where you have to chop up and eat the British Isles before, but now I can say that I have. And that has to count for something!
With a tagline like "What if Quake level mapping was a puzzle game?", there was no way this game could be bad.
Amazing concept, and with an extremely polished execution; everything from the textures, to the UI, to the movement, to the fact that the game's acronym is "BSP"... it all works to really drive the concept forward.
If I had to criticise something, I felt the controls for expanding and contracting blocks (brushes?) were a bit finnicky. I would've preferred those to be tied to a key, rather than physically moving back and forth, since it often didn't register.
Nevertheless, I love this game, and I would buy a full release in an instant. Great job!
Thank you so so much for the feedback! As you mention, the game is complete, but I greatly appreciate having detailed and actionable feedback like this.
I feel that this game, generally speaking, suffers in some places from having an unbalanced difficulty curve (and some mechanics certainly don't help, with the guns being possibly the worst offender). Sadly at the time I lacked the experience to solve design issues like this, and I started inviting others to playtest too late into the dev cycle... but excuses aside, it was definitely a learning experience, which is why I'm happy to see feedback on where exactly I flunked.
I'll likely revisit this sort of game at some point in the future. I will definitely be keeping all of this in mind!
Sorry about that, Clickteam Fusion games are unfortunately susceptible to false positives...
I've just tried re-building it with different settings, let me know if it works! Should be the .ZIP file labelled "Unpacked".












































