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Santum

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A member registered Sep 19, 2017 · View creator page →

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Thank you very much!! :D

Fun idea with a lot of potential! The art is very good and the main mechanic is solid, although I do wish that the start was a little faster (maybe it could start with a four-bar loop before "unlocking" all eight bars?)

With more levels and more spells, I could genuinely see this on Steam. Great job!

Thank you! Glad you enjoyed it in the end, improving the tutorial is for sure the first thing on the list after the jam haha

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Thanks for giving it a go!

It seems like the main sticking point for a lot of people is that the scoring isn't too clear, haha. Glad it eventually made sense though 🙏

Thank you for playing, and thanks for the detailed feedback! There's definitely room for improvement, so it's good to know what exactly worked, and what wasn't as good lol

Glad you enjoyed the strategy of it in particular! That's really what we were aiming for with this one 🙌

Thank you, I'm glad you enjoyed it! And yeah definitely, that's something to consider haha 🙌

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Thanks for playing! I definitely agree that there's a lot to improve with making the rules clearer, definitely something to revisit.

Basically the way the health mechanic works is that, during the defense turn, you have to match the attack points you've set up in the attack turn. For example, if you play one card with 4 attack, you'll need to play a card with 4 defense (or lower, but you'll lose health).

I hope that makes sense lol 🙏 Glad you enjoyed it overall!

Thank you very much!

A lotta fun! I liked the artstyle, the presentation was very funny, and the gameplay is solid. Surprisingly challenging, too!

Good job on this!

Very nice idle game. The presentation is excellent, the gameplay is solid, and it's all very polished.

Every idle game has some form of exponential increase, but by following the jam theme, this game manages to visually represent that in a way that's both very satisfying, and very clear.

Good job!

I'm shocked (pun not intended) that a game this polished got made in such a short amount of time.

The art? Amazing. The music? Amazing. The sound design? Amazing. The gameplay? You know it: amazing.

This is a serious top 5 contender for me. An extremely well-rounded experience overall. Great job!

Very fun! Really good concept, and really good execution. Making a Möbius strip a literal strip is a really creative idea lol

Good job!

A relatively simple idea, applied to its full effect. Amazing art, great atmosphere, great concept. With just a touch more polish and more levels, I could see this on Steam.

Good job!

This game just oozes personality. The aesthetic, the setting, the narrative, the ridiculous amounts of pool-based puns... it's brilliant.

The gameplay is very fun too, and unlike anything I'd seen before (a narrative billiards game? insane). I had a bit of a problem with balls getting stuck on corners, but that's only a slight damper on what's honestly a very good experience.

Please, consider expanding on this further. Even if it's not a massive game, I would love to see more of this world. Great job!

No worries, sorry I couldn't be more help!

Well, that's certainly not supposed to happen. I've just tried running it and it worked fine on my machine.

I won't lie to you: This seems like an engine issue I'm unable to solve. I've rebuilt the game on the latest version of Clickteam to see if that fixes it, if you'd like to give it another go, but this seems like something that they must fix on their end.

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Very fun game! The concept was very creative, the gameplay was simple but solid, and the dark comedy angle was well done. It felt like an old Newgrounds flash game, and I say that as a compliment.

[minor spoilers below]

I have never played a game where you have to chop up and eat the British Isles before, but now I can say that I have. And that has to count for something!

Everything here, from the gameplay to the art, is polished to a mirror sheen. Amazing job, I would definitely play more of this!

With a tagline like "What if Quake level mapping was a puzzle game?", there was no way this game could be bad.

Amazing concept, and with an extremely polished execution; everything from the textures, to the UI, to the movement, to the fact that the game's acronym is "BSP"... it all works to really drive the concept forward.

If I had to criticise something, I felt the controls for expanding and contracting blocks (brushes?) were a bit finnicky. I would've preferred those to be tied to a key, rather than physically moving back and forth, since it often didn't register.

Nevertheless, I love this game, and I would buy a full release in an instant. Great job!

Thank you so so much for the feedback! As you mention, the game is complete, but I greatly appreciate having detailed and actionable feedback like this.

I feel that this game, generally speaking, suffers in some places from having an unbalanced difficulty curve (and some mechanics certainly don't help, with the guns being possibly the worst offender). Sadly at the time I lacked the experience to solve design issues like this, and I started inviting others to playtest too late into the dev cycle... but excuses aside, it was definitely a learning experience, which is why I'm happy to see feedback on where exactly I flunked.

I'll likely revisit this sort of game at some point in the future. I will definitely be keeping all of this in mind!

:(

Thank you for playing! I'm glad I got the right atmosphere across :D

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Sorry about that, Clickteam Fusion games are unfortunately susceptible to false positives...

I've just tried re-building it with different settings, let me know if it works! Should be the .ZIP file labelled "Unpacked".

All the seeds of an amazing game are here. I'm very happy to hear that this is going to be expanded into a full release!

Yup, the cookie has a maximum upgrade size, but the mini cookies allow you to increase its effective surface area (theoretically) infinitely, but at the tradeoff of a higher and higher cost. Thank you for giving it a shot, Yän!

Great take on the theme! Having to balance running around the space with going back to the terraformer leads to a very nice gameplay loop. I would play an expanded version of this!

The correct spot is under a cursor! You'll have to follow them around and wait for them to click (which they do on a timer), and get upgrades to make it easier!

I got a highscore of 206!

This game was really fun! Great idea, and great implementation of it!

Extremely creative concept, and executed very well! Great job!

Also I found a JPEG of Pink Floyd's The Wall

The presentation isn't quite all there, but the gameplay is very good and the concept is creative. Definitely consider giving this a bit of polish, it has great potential!

i went broke in 2 turns lol

very cool game!

One of the more creative entries I've played so far. I would play a full version of this with more polish and boards and such!

Great fun! It's a bit brutal how you lose in just one hit lol, but I really enjoyed it overall!

Great game! I am very bad at it, but I didn't mind losing because of how fun the gameplay is!

I also really liked the simplistic, almost 1-bit artstyle. Overall, this game is definitely in my top 5.

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Very good concept! If there were a few more actions (like defending) and some more variety (like being able to choose different dice to use), I could see this being great!

Definitely consider developing it a bit more after the jam, I think it has potential.

Thank you for the feedback! Some good ideas here, I'll have to consider them

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Well, I can tell you that personally, I would try out an extended version.

But of course, ultimately what you do with the project is up to you.

Thanks so much! I'm glad the difficulty curve's good, I just kinda winged it lol

Thank you! I'll think of ideas to make it more replayable for a post-jam version.