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Dice Samurai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2585 | 2.875 | 2.875 |
Overall | #3434 | 2.500 | 2.500 |
Creativity | #3731 | 2.458 | 2.458 |
Enjoyment | #3864 | 2.167 | 2.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Idea could be developed further, I like samurai aesthetics.
great music
Good art and idea but I think it's lack of execution. Game loop is not progressing and only think we do is roll, wait, roll, wait and pick a card that doesn't change much about the gameplay. Also I feel like battles are a bit long considering the game's mechanics are limited.
wonderful game! good job
I could pick at the presentation or the interface, but the most important thing is that this simply wasn't very fun to play. Click a button, and wait. Click the same button, wait.
I don't know what happened, but I won and lost at the same time! Fun game! The golem's attack sound jump scared me the first time I heard it.
I added new actions and fixed bug of rolling it will be uploaded after Jam.
Maybe I’m missing something, but I didn’t feel like I had any meaningful choices.
Really pretty art though. Good work on that.
Very good concept! If there were a few more actions (like defending) and some more variety (like being able to choose different dice to use), I could see this being great!
Definitely consider developing it a bit more after the jam, I think it has potential.
Neat idea, but aside from selecting upgrades there's not really much to DO in the game.