Interesting concept. The idea is good and the gameplay is unique and fun. The art is also nice. However, sometimes the game is unfair. For example, when a car charges straight at you and you cant avoid it. Also what the game is scoring is a bit unclear. Good job on not giving up during the jam.
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Jesus take the wheel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1312 | 3.375 | 3.375 |
Originality | #1728 | 3.225 | 3.225 |
Overall | #2014 | 2.925 | 2.925 |
Fun | #3123 | 2.400 | 2.400 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A drunk man "drives" with a mess around him and no control of what he is doing.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I really like the concept - I think it has a lot of potentially. Sadly, in its current form I didn't find all that entertaining. One suggestion that I think would greatly improvement the game is if the player can cause cars swerve by sliding them, including the main car - this feature may suit touch screen platforms more than desktop.
Funny concept and nice graphics :D some of the obstacles are just hard to avoid though e.g. the train. Scoring isn't very clear and the looping music can be a bit grating.
I did find the music a little dull and repeative - it's not terrible but definately could be improved. I'd suggest adding more instruments - adding a bass line and percussion would make a big difference. Also consider extending the song the song with an additional section - most classic video game music has an intro followed by two or three distinguishable sections that repeat. Not that a game's music has to follow past conventions, but a bit of variety can help make an ok song sound great.
There was also a very noticable gap in the melody where it repeats. Ideally, it should not be too noticable when a song loops. A constant bass and percussion line would help with hiding the 'seams'.
Art looks great, but I felt like there's not enough visual nor audial feedback on interaction to make the game feel satisfying. The concept does have a lot of of potential!
great game! had a lot of fun, but usually didnt get far, because there was very little time to react to other drivers coming up in front of you. but i really enjoyed playing it!! it was probably one of the games i played the most tries, before looking at the next game and it was so much fun! (even though i sucked at it :D)
i like the art and concept, didnt quite understand the game mechanics
I enjoyed this one, but perhaps zooming the view out a bit would be helpful.
This is a great idea! It would be great if the player could see a bit more, so they can anticipate the cars/cones coming.
It'd be nice if the camera was just a liiiittle zoomed out more. I ended up just hovering my mouse above the driver and doing nothing but clicking, although stopping a car rushing towards the driver doesn't do much good when the driver drives into them anyway. I do like the concept, however, and it would be cool to see it be taken further. Oh, and I especially like the art!
Pretty cool game, I like how you can see the damage your car is receiving over time.
Very funny concept. I think the most fun part was moving the cones around, I would love to see more variety of obstacles! I think it's fun and has a lot of potential!
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