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A jam submission

Forced DirectionsView game page

How many enemies can you kill if you have no control over where you shoot?
Submitted by Oskar van Velden (@skar) — 4 hours, 40 minutes before the deadline
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Forced Directions's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3033.7303.730
Overall#5373.6043.604
Presentation#10043.5683.568
Originality#18803.1533.153

Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has no control over the direction where he will shoot and the frequency of the shooting. A lot other stuff are all randomized (like enemy speed / points you get for an enemy etc) - so it's also a bit out of my control. Also added a (last minute) idea where enemies have a chance of dropping powerups. And when the player picks that up, something is randomized (enemy speed, enemy points, player shooting rate etc). And it's all visible in the PAUSE screen (on purpose - so no debugging)

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 72 · Previous page · First page
Submitted(+1)

Really clean and well executed design! I was determined to get better and play more!

Developer

Thank you for your kind feedback. Glad you got hooked by it ^^

Submitted(+1)

Nice! I got to a score of 10425! I gotta say that the game was pretty cool! Great job!

Developer

That's a high score ... and at the same time it could mean not much - since some powerups will give a random enemy a random amount of points. Don't want to negate your achievement :P

But glad you enjoyed playing

Submitted(+1)

Hey, amazing work! Really liked the song, the intro for GMTK and the idea is neat! Congratulations!

Developer(+1)

Thanks for your kind words! Glad you enjoyed it!

Submitted(+1)

simple and little addictive too.  i like that it is not randomly out of control.

Developer(+1)

I've dabbled with the idea to make the controls more random - was a bit worried the current randomness was not enough 'out of control' ... but it just would be more a gimmick if everything was random and no fun. So that's why in the end I added the powerups that randomly change something in the whole game, just to make it a bit harder for the player ... but not impossible

Submitted(+1)

Nice idea! It's even a little addicting~
Nice job ^^

Developer(+1)

Thanks. The addictive nature of the game is something I always are try to achieve. So glad it worked ^^

Submitted

Very simple but highly polished game. I really love the color palette, looks great and makes the game incredibly readable. The transitions between where the gun is aiming and how it will shoot is very smooth also. Great job!

Developer

Glad you enjoyed it. 

The color palette was intended to be simple and readable. At first I wanted to make the colors randomize, but didn't had time for that in the end... and probably for the best ^^

Submitted

love how simple but smooth it is~

Developer(+1)

Thanks for your kind words. Glad you like it.

Submitted

Really nice feel on characters, punch and animations... All feels polished. Only thing I miss is some sort of dash or roll to get some more mixed movement into the game play, otherwise great work!

Developer

Thanks for your feedback. 

The dash/roll was something I though of, but had no time to implement. Also didn't knew how to work it into the gameplay ... maybe some pickup or something

Submitted

Actually very challenging and addictive, good job.

Developer

Thank you. The addictive gameplay was something I noticed while playtesting - I sometimes had to pull myself back to the development-side ^^

Submitted (2 edits)

Nice take on the theme with this short but addictive game with nice art and a good amount of polish!

Developer(+1)

Thanks for your kind words. Glad you enjoyed it!

Submitted(+1)

Good job!

Developer

Thank you!

Submitted(+1)

So funny and polished! Nice work.

Developer

Thanks for you enthusiasm!

Submitted(+1)

Wow! Really good take on this theme! Love it!

Developer

Thanks!

Submitted(+1)

I really enjoyed the game and i rated it, btw if you can try out my game and rate it that would mean a lot :)

Submitted(+1)

I really enjoyed the game and i rated it, btw if you can try out my game and rate it that would mean a lot :)

Developer(+1)

Thanks! I played and rated your game as well.

Submitted(+1)

Nice simple game. One suggestion, put the timer on a static place instead of above the character. The character moves to fast making the timer hardly readable

Cheers :)

Developer

Thanks for your feedback. 
I tried some different options for the timer. I started at the top of the screen, but decided that due to the fast gameplay and you have to keep track of the player it was too much out of your vision. So I changed it to the top of the player-character. Last minute I also tried to have it full screen in the background - but that also was too distracting / not visible enough

But I agree, I still found the timer a bit too technical - would've loved to have it more visual when the direction change will occur.

Submitted(+1)

I like it and it was very fun. some extra features if your willing to work more on the game is randomized weapons such as flamethrower, sword, etc. along with the random stats.

Developer

Thanks, glad you like it ^^

The game initial started with the idea of having melee / ranged attacks ... with swords / spears etc - with some kind of knight character.
And at some point I decided to switch to just shooting ... also with multiple different weapons and stats in mind.
But due to time restraints I didn't implement different weapons - yet

Submitted(+1)

I liked it! Quite addictive! Only thing I would add is that having to wait for enemies to show up at the start is a little frustrating.

Developer

Thanks for letting me know you like it. And yes, even I in development was caught by the addictive nature ^^

How it now works is: first we wait to spawn an enemy until the player moves, then we spawn an enemy and we wait until the first enemy is killed until we start spawning.
I added this wait because otherwise the player would be dropped in the game instantly from the start-screen ... and I figured people maybe had to get adjusted to the movement before enemies spawned.

But I see your point ... I probably should make it that the first time you have to wait, but after a restart it's just instant mayhem and chaos ^^

Submitted(+1)

Not the most original concept but it's well done ! Simple but neat artstyle that goes well with the sounds :)

Developer

Thanks for your feedback. It might not be the ultimate original idea - that's true, but I figured that having an entry was better than trying to come up with the most original idea :)

And glad you enjoy the artstyle, being mostly a programmer it was fun to dip my toes into the pixelart world ^^

Submitted(+1)

Really fun game!! I love the juicy sounds and the squishy death animations :)

Developer(+1)

Thanks for your enthusiasm. Was also very pleased with how the sounds and animations turned out ^^

Viewing comments 20 to 1 of 72 · Previous page · First page