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Thanks for letting me know you like it. And yes, even I in development was caught by the addictive nature ^^

How it now works is: first we wait to spawn an enemy until the player moves, then we spawn an enemy and we wait until the first enemy is killed until we start spawning.
I added this wait because otherwise the player would be dropped in the game instantly from the start-screen ... and I figured people maybe had to get adjusted to the movement before enemies spawned.

But I see your point ... I probably should make it that the first time you have to wait, but after a restart it's just instant mayhem and chaos ^^