I think this is the highest I'm ever going to get
Ezra Szanton
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I see, thanks for explaining! Since the game is launching tomorrow I've prioritized the easier / most impactful things to add.
Tomorrow when we launch the build will have an instant restart, which will only work when speedrun mode is turned on. The default key is 'R' but you can rebind it. In addition, starting a new game in speedrun mode will not trigger the intro cutscene.
We won't have the jump count or aggressive spider that we discussed here, but I'll keep monitoring for interest and if it seems like there's a committed group of speedrunners who would benefit from those features then I'm open to adding them in the future.
Thank you so much for playing and taking the time to write this insightful post!
I see what you mean about the spider. You are clearly very skilled at the game, so it is not challenging to you, but it kind of needs to be that speed for newer players so they can get past it at all. HOWEVER, you're giving me an idea where it could speed up a lot if you get the double jump in, say, under 2 minutes (which would prove that you're speedrunning!). I'm not sure if we'll have time to add that, but I am now tempted to do so :)
Quick-restart is another thing that I don't want in the game off-the-bat since a new player accidentally clicking it would be very sad, but maybe I could bury it in a menu or cheat code somewhere... hmm
Stats summary is also a neat idea! I see why duration of a run but I'm less clear on the usefulness of single and double jump counts, could you explain why you want those?
You could definitely make one! Here are some options from least programming effort to most:
* make a quiz on https://uquiz.com/
* make it using https://elliotherriman.itch.io/calico (this is what I used to make https://ezra-szanton.itch.io/aptitude)
* make it using Unity (this is what I used for Be Honest. I used shaders for the glitchy effects.)
* something else!
Happy to answer any follow up questions here, I like supporting others making creative stuff :)
Hi! I couldn't find your email on your YouTube channel so I'm reaching out here, I think you might like my new game, To The Flame! It's a horror x rage platformer - https://ezra-szanton.itch.io/to-the-flame
Hi! I couldn't find your email on your YouTube channel so I'm reaching out here, I think you might like my new game, To The Flame! It's a horror x rage platformer - https://ezra-szanton.itch.io/to-the-flame
Hi! I couldn't find your email on your YouTube channel so I'm reaching out here, I think you might like my new game, To The Flame! It's a horror x rage platformer - https://ezra-szanton.itch.io/to-the-flame
Hi! I couldn't find your email on your YouTube channel so I'm reaching out here, I think you might like my new game, To The Flame! It's a horror x rage platformer - https://ezra-szanton.itch.io/to-the-flame
Hi! I appreciate the feedback but this game is in a genre that is very much about NOT having checkpoints along the way (rage platformers). The intended experience is to fall down and be very frustrated about it. If it's not for you, I 100% understand. We also included a "slo mo" option in the settings which makes the game a bit easier, while still keeping that high stakes performance anxiety feeling that we're going for.