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X-Mat Studio

170
Posts
10
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A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback, we are taking notes!

We are glad you like it and thanks for the feedback & suggestion, really appreciate it :)

First of all thanks for the feedback! And yeah, it was the first time for most of the team using unity & we did not find the option to re-size it. Really appreciate it!

Thanks! Yeah, we wanted to implement a more traditional tutorial but we ran out of time; anyways glad you like it :)

We are glad that you like it! Thank you!

Thank you so much Ragator! We really appreciate it!

Thank you for acknowledging that! Means a lot :D

Thank you so much, means a lot!

Thank you for the feedback! And yes, a score system was considered but we ran out of time :(; maybe it gets implemented in the future.

Thank you, glad you like it!

Thank you, glad you enjoy it! And yes, we are aware that there is certain desync between tries, we will try to fix that once the rating period ends!

Thank you! We appreciate the feedback!

Thank you!

Thank you for the feedback! : )

First of all, we are glad that you liked the game! And yes, we are aware of those issues & we will try to fix them once the rating period has ended. Thank you for the feedback!

Wow those are great ideas!  And yeah, the whole "you can't see the enemies thing" was to emphasize the theme of out of control,...it was not our cleverest idea. Thanks for the feedback, really appreciate it!!

We took notes about the invisible enemies decision, seems that the player didn't like it and we learned about it. Thank you for your feedback!

Thank you so much!! Glad you like it!

Thanks for the feedback! We're aware of those issues, we'll try to fix them after the rating period has finished :)

We are taking notes about it, thank you for the feedback!

Thank you so much!

Thank you for the feedback!

I'm glad to hear it! Thank you so much!

Thank you so much!

Thank you!

Thanks for the feedback! We're aware of those issues, we'll try to fix them after the rating period has finished :D

If this is your first game, you are on the right path! :) I loved the art style & the concept of the game, what I think it could be improved on is the pacing (everything happens so fast I don't know where I am), the overall sense of objective (I get the adventure/dungeon crawl vibe but I don't know what exactly I have to do) & be careful that some tutorial texts overlap in the UI & makes them unreadable. But overall, better than most games here, good job!!! 

I'm glad to hear your words. Thank you very much for the feedback!

Thank you for your feedback!

Thank you!

Thank you so much!

Thank you so much for the feedback! I hope that when we have improved this, you can try it.

Thanks for the comment! Yeah, the not being able to see the enemies feature was intended to reinforce the "out of control" theme, a little bit like Unfair Mario. But thanks to the general feedback we are receiving we learned that it has to we changed. Thanks!!

I'm glad to hear it! Thank you!

Thanks for the feedback Sebastian, we are taking notes. Really appreciate it!!

Thank you so much! It seems that the design decision about not seeing the enemies was not liked, and we took note of it. I appreciate your feedback!

We are aware of the problem in which the character does not follow the same path as before sometimes. This is the first problem we want to fix. Thank you for your feedback, I hope you enjoyed the game!

Thank you very much!

I hope you enjoyed the game, we will look very closely at your feedback for future improvements of the game! I appreciate it.

We have thought about releasing it in a near future. I'm glad that you like the game. Thank you for your feedback!