This game is just amazing. One of the best designs and ideas I have seen during this jam. Probably the best rated fom all I have seen as it is original, well made and fun! :)
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SURVIVOR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #53 | 4.509 | 4.509 |
Overall | #66 | 4.339 | 4.339 |
Design | #109 | 4.218 | 4.218 |
Adherence to the Theme | #326 | 4.291 | 4.291 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game! I really liked graphics and sound, puzzles were also fun. However once I was stuck when I choose the wrong path, it would be nice if there was "restart level" button.
Overall cool game :)
Really nice game! Loved the puzzles just wished there were more. Only thing for me was the bird attack was a bit strange (not sure if there was any feedback for attacking)
Hey, this one really drew me in, way to go! I love all these bizarre monsters and figuring out what they do. I loved that level with the two claw things on the bottom and two stationary cannons on top, excellent layout.
My criticism is that giant black spot in the center that obfuscates all the monsters, but now that I look at your thumbnails I see it's supposed to be a nice pretty moon! For some reason it was loading as black for me?
Anyways, great job, and thanks for playing Einnsámr!
Thank you. I am glad you liked it. The black moon is probably a lighting error. I don't what caused it since I can't replicate the bug, but I think it is expected since I am using an experimental unity feature (LWRP 2D Renderer) that was released just a week ago. I should have used the unlit shaders since I don't use lighting anyway but I was lazy. Playing Einnsámr was a pleasure for me.
I love the simple artwork and sounds! Only the background image got a little boring after few levels you could have at least change some colors.
I finished all the levels and the difficulty ramp was really nice. Very good level design and polish! I wish there were more levels it was so much fun.
Thank you for making this game!
Very solid in terms of puzzle and controls ! The screenshake might be a little excessive but I enjoyed the atmosphere, and the levels are just enough for the variety of monsters.
This is a cool platform puzzler. It's easy to understand and I enjoyed it very much, especially the last level. I wish there were more of levels like the last one BUT for the short time of two days it's a great job!!!
Yeah it's as always not enough time, but for that short amount of two days it's great :)
If you may like, you could play and rate our entry :)
https://itch.io/jam/gmtk-2019/rate/461977
The game plays pretty well, and it's immediately pretty fun to commandeer a new set of legs and go for it. The last level, while pretty tight in its ordering, shows how fun this mechanic can be. Wish that there could be more puzzley spots like that!
Our largest complaint is how slow the rope-like enemy takes to retract. We spent a decent bit of time waiting for it to come back to us for swordinating purposes.
Thank you. Too bad I left very little time for level design (I always do this mistake), I was hoping to flesh it out as a puzzle game during idea generation but I had only 1 hour to design all the levels before the deadline, so I kept everything at an introductory level. That's why I didn't put "puzzle" in the tags but I will hopefully do it in the post jam version. Also, I totally agree about the vine monster speed, It also frustrates me and I will surely fix it in the post jam too.
Very nice puzzle game! I enjoyed the dark, rainy night theme, the juice was there, but some beasts were difficult to get the hang of, and some of the AI was frustrating. All in all though, great concept, great execution.
Thanks !
The picture is made using Satyarth's pixel sorting algorithm : https://github.com/satyarth/pixelsort) #SpreadingTheLove (and a bit of Photoshoping afterwards)
I really like that you can play with all this character. It is a nice puzzle game.
Thank you. I am glad you liked it. You are totally right about the vine speed. I initially made it slow to prevent it from retracting quickly before I can attack, but in the end it turned out to be frustrating in some levels. My brother suggested adding some idle time after expanding then retracting faster after that. I will probably fix this in the post jam version.
Oh man this is probably my favorite game submitted by far! The art is nice, the puzzle design was nice, everything had a nice feel, controls worked, it all just works!
Finding a new enemy is exciting because you wonder how you'll get to use it (kind of like Mario Odyssey). Overall great game.
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