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KlavirMusik

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A member registered Jan 23, 2017 · View creator page →

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(1 edit)

Yes that's possible. You can add an "add-on" -> "on click" -> activate a common event or do a script-call.

After a long time I used this tool again... I didn't used it, because I thought it wouldn't be compatible with android. Now I tested it (new project with only Ultra Base, HUD Maker Ultra & HUD Maker Ultra Pro) and it works for me / on my phone. ^^

I evented some titlescreens, even small menus but with this tool it's so much easier. It can be a little bit difficult, there are many features that the tool offers. So take your time, it's worth it. :)

(1 edit)

Thanks for sharing / making it! :D

It's nice to have it as a standalone plugin.

EDIT: BUT... Unfortunately it doesn't work for me. I have the newest version of "EliMZ_SelfVariables" (2.0.0) and "EliMZ_Book" (3.2.0) + I use the newest Core of MZ (1.2.0).

I named the variables like this: "SV: Test" & "SV: 1". 

The variables stays at 0, even in a new blank project.

Hey I  bought it and it's awesome! The 40$ wasn't a waste. Good job. ;)

Short question: does it work on android?

If not tested, I would test it, when I have time. ^^

(HUD-Maker for MV didn't worked with Android)

Hey, that's great!

And I found the problem: It's the "VisuMZ_1_EventsMoveCore" plugin, it also has an event spawn function, but yours is better. ^^

A demo project would be great, unfortunately I have problems with unspawing spawned events.

I use this script-call to spawn an event: Ritter.spawnEvent(2, 1, 13, 2)


Then I use this script-call to unspawn it: Ritter.unspawnEvent($gameMap._lastSpawnEventId)

And I tried: Ritter.unspawnEvent(1000)

And: Ritter.unspawnEvent($gameVariables.value(3))

(I set Var 3 to $gameMap._lastSpawnEventId)


But nothing happend / nothing unspawned.

The parm is on Start with Event-ID 1000 (default).

Wow, great idea! I like the mechanics, it's just (as everyone said) difficult to master. XD

Nice game! Unfortunately a bit short, but a nice idea. NICE

PEW PEW PEW PEW PEW... *collecting a heart* The sound makes me horny... XD

I mean... great game!

KILL TEACHING BIRD...

wtf happened to him? XD

This is an awesome game!

Thanks, it's not really my first game, but it's my first (bad) RPG game. ^^

Wow this idea is great! Nice graphics, sounds and gameplay. Very good job!

I'm very bad at these games ... xD

But it was fun! I don't know why, but I really liked the color (this "neon" blue...?). I liked, that you could change the speed. :)

I think I made the biggest burger... strange that nobody wanted to eat it. :/

It's a... fun game!? I'm just a bad cook. xD

Thanks! :D

Oh... well... XD

Thanks you. I'm happy that it's not total crap. ^^

Well, I don't think they can be petted. XD

And thanks. :D

Thanks and yes... little bit to hard. XD

Seems like you have a lot of work now.
Here's more work: gamesofshadows.itch.io/huperimant
;)

Like the other, you have a lot of work to do now.
Here's more work: gamesofshadows.itch.io/huperimant
;)

Nice idea, well done!

Nice idea, well done!

Cool idea, fun to play.

Switching between 2D and "3D" reminded me of Paper Mario. Well done!

Cool idea. It was fun to play.

Like.

Wow... this idea is really awesome.

LIKE.

Great match! Very cool mechanics. But in the end a bit too easy (well, I should not say that... hope for more levels after the jam).

Thanks! And yes, I have exaggerated a bit with the second level. ^^'

...And a little bit with the first level. XD

Cool idea! Was fun to play. :)

LIKE.

Wow this game was awesome. Love the idea.

LIKE.

Thanks :)

And I have checked your game. XD

Thanks and yeah... the second level is the "master-level". XD

I exaggerated a bit. :D

Unfortunately, I am a very bad taxi driver. XD

But well done.

Wow, nice idea with only one platform! Was fun to play. :D

LIKE.

Cool idea! I had a lot of fun. :)

LIKE.

Thx. :)

Luckily I made it a little easier, otherwise it would probably have become completely impossible... XD

Thanks for your feedback!
I'll think about it. :)