Cool aesthetics, and I enjoyed the challenge of managing ammo and enemy locations!
Play game
BOB DOES NOT CARE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #407 | 4.202 | 4.202 |
Design | #480 | 3.654 | 3.654 |
Overall | #567 | 3.754 | 3.754 |
Originality | #1003 | 3.404 | 3.404 |
Ranked from 188 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun. The guns feel satisfying, the animation is great, controls are good, and I like the level design. However the game's enemies are a fatal flaw to me. They pop up right onto the screen if you're moving too quick and the fact that they can shoot right on sight never seizes to feel unfair and unfun, especially with the fast projectiles and one shot kill for the player. However you can respawn very fast which is nice lo.
Its good but would be significantly better if enemies couldn't shoot until like half a second to a second after they see you and if there was maybe an enemy indicator.
Ah, Bob Does Not Care, which is probably why he set the game to autoplay. ;)
Only thing I'd say that hasn't really been mentioned below is to perhaps have it fire in the direction that you're looking rather than needing a separate set of controls for that, as I find that much more difficult to get to grips with than facing where I want the thing to go and smacking, say, RCTRL.
Great in every aspect! I spend the most time on this game jam entry so far. Very addictive!
The game is very fun ,but too hard,I've only reach level 2.
I made a game for GMTK-jam too : https://itch.io/jam/gmtk-2019/rate/461770#post-851526
hahah could only reach level 2 so far but had a lot of fun. Great game man.
The game is pretty fun!
It's a bit too hard for me as I struggled to stay alive with the monsters shooting, but it's super fun regardless!
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Hey, we made a GMTK game too. Check it out!
Nice idea and implementation. The game is addictive and the visual aspect of the game is really great and polished. Since the game assigns each box a random weapon, I can play multiple times with different outcomes to the same plan. This adds a replay value to the game but limits planning. I don't know if it would be better to have each box hold a specific weapon which can be seen before opening the box. To be honest, both options seems to be compromise and Bob probably does not care. Overall, it was a great experience.
Thanks, we are planning to keep the project up so every idea is welcome.
Because of obvious time limitations we made only three levels, replayability then was really important so we decided to spawn random weapons instead of the always same. Maybe we will change it when we will add some levels.
~The designer.
The pixel art is really well done. Very fun, but also very difficult.
its hard XD and i love it, i will expect this quality on a eshop game, well done!!
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