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A jam submission

BOB DOES NOT CAREView game page

Only one life. Weapons can be used only once. But BOB DOES NOT CARE
Submitted by Filippo (@notfilippo), Mark Miso (@markmiso_) — 11 hours, 12 minutes before the deadline
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BOB DOES NOT CARE's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#4074.2024.202
Design#4803.6543.654
Overall#5673.7543.754
Originality#10033.4043.404

Ranked from 188 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 54 · Previous page · First page
Submitted(+1)

Cool aesthetics, and I enjoyed the challenge of managing ammo and enemy locations!

(+2)

this was the firts game of the jam i played, and man, i gopt a blast at it 

(+1)

Fun. The guns feel satisfying, the animation is great, controls are good, and I like the level design. However the game's enemies are a fatal flaw to me. They pop up right onto the screen if you're moving too quick and the fact that they can shoot right on sight never seizes to feel unfair and unfun, especially with the fast projectiles and one shot kill for the player. However you can respawn very fast which is nice lo. 


Its good but would be significantly better if enemies couldn't shoot until like half a second to a second after they see you and if there was maybe an enemy indicator. 

Developer

Yeah, we didn't really noticed it until we got some reviews but I agree, it 's  quite a  problem. We will definalley fix it with future updates.
Thanks.

~The designer

(+2)

Would have liked I-frames for the roll.  Enemies could also occasionally drop weapons as I died a few times due to lack of items

(+1)

Ah, Bob Does Not Care, which is probably why he set the game to autoplay. ;)

Only thing I'd say that hasn't really been mentioned below is to perhaps have it fire in the direction that you're looking rather than needing a separate set of controls for that, as I find that much more difficult to get to grips with than facing where I want the thing to go and smacking, say, RCTRL.

Submitted(+1)

Great in every aspect! I spend the most time on this game jam entry so far. Very addictive!

Developer

Thanks!

~The designer

(+2)

Nice game with unforgiving difficulty (also due to the feedback loop: miss shot => less possible shots for same enemies)

(+1)

Seriously the best game I've played so far in this jam. It was sooooo fun. The music, the visuals, the difficulty (aaaarghhh). What an experience. I want a sequel, or a prequel for why the poor fella doesn't care. And more levels. And more weapons? And a level builder. Please please.

Good luck!

Developer

Thanks a lot,
we are planning to polish and expand the game further in the near future, any suggestion is very welcome

(+2)

Roses are red,

I just killed a fly.

Bob does not care,

And neither do I.

Submitted(+1)

Any way to remap the keys for players on non-QWERTY keyboards ?

Developer (1 edit)

Actually no, but controller input is supported.

~The designer

Submitted (1 edit) (+2)

The game is very fun ,but too hard,I've only reach level 2.

I made a game for GMTK-jam too : https://itch.io/jam/gmtk-2019/rate/461770#post-851526

Submitted(+1)

hahah could only reach level 2 so far but had a lot of fun. Great game man.

Developer (1 edit) (+2)

Yeah, I didn't even finished the first one hahaha. Thanks for the comment.

~The designer

Submitted(+1)

The game is pretty fun!

It's a bit too hard for me as I struggled to stay alive with the monsters shooting, but it's super fun regardless!

------

Hey, we made a GMTK game too. Check it out!

Developer (1 edit) (+1)

thank you!

~The designer

Submitted (1 edit) (+2)

Nice idea and implementation. The game is addictive and the visual aspect of the game is really great and polished. Since the game assigns each box a random weapon, I can play multiple times with different outcomes to the same plan. This adds a replay value to the game but limits planning. I don't know if it would be better to have each box hold a specific weapon which can be seen before opening the box. To be honest, both options seems to be compromise and Bob probably does not care. Overall, it was a great experience.

Developer(+1)

Thanks, we are planning to keep the project up so every idea is welcome.
Because of obvious time limitations we made only three levels, replayability then was really important so we decided to spawn random weapons instead of the always same. Maybe we will change it when we will add some levels.

~The designer.

(+1)

This is fast pace and fun, it looks great sounds great and hard even if this game was just  a bunch  of Squares i still think it would be a crazy fast pace game.

Submitted(+2)

Super pretty and fun to play. Love it guys!

Submitted(+2)

The pixel art is really well done. Very fun, but also very difficult.

Submitted (1 edit) (+3)

its hard  XD   and    i love it, i will expect this quality on a eshop game, well done!!

Developer(+1)

Thanks!

~The designer

Submitted(+2)

It's a neat idea with a good realisation.

Developer (1 edit)

Thanks!

Submitted(+2)

fun man nice style.

Developer (1 edit)

Thanks a lot

Viewing comments 20 to 1 of 54 · Previous page · First page