hahah, it is a feature now.
Recent community posts
Man this is easily the best game in the Jam, the levels that looks random at first make sense with each new character and plays out totally different. You level design skill is so good man.
thanks a lot, and yeah we did mess up a little with the theme but we had a lot of fun making it.
About getting back to start after spawning a clone, we think it is a core mechanics of the game that makes it fun, like progressing a little bit further just to be send back so that you can progress a little more next time.
We will make checkpoints a little closer in the future to avoid any fustration or maybe a system for player to place a checkpoint themselves.
Thanks. Also the idea with the game is Only one level and many characters. A single jump mechanics could have made our game more in line with the theme (As the game is can be completed with one jump per character), but sadly we realized it a bit late.
hey, sorry for replying so late I got busy due to my other game.
So for falling mechanics I just check it that tile has any platform sprite in it. You can get TileData for any tile easily if you have the coordinates of the tile. If there are no tile simply kill your character.
Rhys (Grey Gravel) made the 2D sprites (Pillars) with the gradient already in it. The Animated sprites followed the gradient too and then I just set the background color to match the color of pillars. You can also use a Height based shader to achieve this effect.
Here is a link to the Pillar sprites
The game is fun and the music is awesome. What I liked the most was the concept of the game.
If you can add an online multiplayer with voice support will make this game will get even better.
Really glad to hear such a positive feedback. And yes we are also hoping to make a Android version of this game, but it will take a while as we have another project to finish at the moment.
Yes, the maps are generated randomly.