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A jam submission

NACHTRUNView game page

An infinite runner in a pitch black tunnel (GMTK Jam 2018, Infinite Runner but you can't See Anything)
Submitted by 5 Ever Games — 1 minute, 53 seconds before the deadline

Play game

NACHTRUN's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1423.8333.833

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

very good game and unique mechanic to use sounds to complete a run it's very good i think a tutorial will be very good and this game will become perfect then.

you can checkout my entry it will very nice to leave feedback and rating.

Submitted(+1)

Overall I think it's a pretty neat idea and I had a good time. The idea you were going for is clear and anybody who spends a few minutes with it can pick it up.

The rest are nothing more than nitpicks but here's a few comments.

The initial difficulty came from learning the sounds that were in the game. Once I got familiar with them my next big issue was to figure out the timing . I'm not sure if this is intended but if I press too early the game would kill me even if I had the correct input for the sound that was coming up. Once I got that down, I could survive to do a descent run but the window might be a bit too tight.

If you're gonna turn this into a full game I would make the window bigger or find a different penalty for an early press. Maybe you could lose a point, It would keep the player playing for longer instead of restarting.

Bonus QA, I was able to make the game crash if I was quick enough and pressed space bar at the start of a run.  

Good job.

Developer (2 edits) (+1)

Hey thanks for playing! I really appreciate such a detailed response.

In the "too early press" situation you describe, the failure is intentional, you have to input at the start of a measure. I see where you are coming from on wanting a bigger window, but the window is quite large actually (1 quarter note 'wide'), assuming you are aiming for pressing at the start of the measure. I can tweek the penalty and window as people play to see what feels right. Maybe a lives system or something.

From a flavor standpoint, if you are running in the dark, and you turn too early, you may fall into a pit, hit spikes, etc. Thats the idea I was going for, at least, maybe it dint translate.


Nice job finding a bug, I didn't know that happened! I'm fixing it right now! That's good play-testing :P

Cheers!

Submitted(+1)

I should add that rythm games really aren't  in my skill set so take this "review" with a grain of salt.

(+1)

Little bit of a difficulty curve to get into but after that it's very satisfying and dancey.  All with almost no UI.  Impressive :)

Developer(+1)

Thanks, meatghost!
I'm glad you thought it felt good to play (once you got the hang of it).

Submitted(+1)

Surface feeling: Totally unaccesible.
After frustration and lots of work, saw its inner potential.

Noticed x2 things:

- Song reseted out of tempo and you reseted tempo --> Felt weird
- I failed because the sound changed, felt like a bug.

Game design feedback:

I love the idea, i see this shaping as a full game, with the right work done.
- You need to teach the player how to play, there's beauty in how you use music to deliver information, finish the work establishing a languaje outside of the rulebook. If you achieve this you can have an awesome adventure music and narrative game.

Developer

Thanks for playing again, Manu!
I'll look into the engine sputtering, that's not good.

in-game tutorial/teaching is something that is lacking in this build. So It's good to know you think its necessary too!

Submitted(+1)

It has no tutorial, and the description doesn't explain it as well as it shout either, but man, once you get in the groove, this is incredible :)
I like how much you can convey with such a minimalistic aesthetic. Had a blast, great job!

Developer(+1)

This is very nice, thanks, Dancer!

I should have prioritized tutorial a bit higher on my list. I plan on adding one. I'm also glad you liked the minimalist design choices.


Cheers!

Submitted

Had to check this out after the stream, since it looked just like a rhythm paradise game! It took a while to get used to the inputs, I kept having to check and re-check the description. But after that I could really get into the groove of it.

Definitely needs something to switch it up after like 25 or something, or maybe package it into a game of rhythm games like in rhythm paradise that would be cool :)

Developer

Hey thank you for checking it out. It was for sure inspired by games like RH. Also Temple Run to an extent haha.

Please check back after the voting period.  I will have a difficulty curve, and a few more inputs.

I really appreciate your feedback. cheers!

(+1)

Took a few tries to get the hang of, but then I kept playing until I got a score of 214. It was really pleasant to just close your eyes and get into this zen state just pressing and holding buttons. Well done!

Developer

Thanks for playing! 
What an incredible score! Please check back soon, for an updated version with more inputs, and a SPEED-UP over time.

Cheers!

Submitted (1 edit) (+1)

That is a pleasant tune.

It is pretty hard and it has the old school read of the manual NES style at the start. Also took me back to struggling with left and right.

Tough but enjoyable.

<ps, you can also play it at work without people noticing>


Please play rate and review mine at  https://itch.io/jam/gmtk-2018/rate/300505

Developer

Thank you very much for trying out my game. I'm glad you mustered up the courage to conquer NACHTRUN.

I appreciate the feedback. Look for an update later this fall!

CHEERS!

(+1)

Had a little rough time getting a hold of the system. but then the gameplay flowed naturally. Would suggest some difficulty curve. After nailing the controls there was no problem for me to run forever. Each 20-30 steps happening something new would definitely freshen up things. Otherwise I liked the idea. 

Developer

Thanks for playing!
I agree that difficulty curve would be the best addition, specifically, getting faster over time, and adding more input types. The 1st is already done and ready to be uploaded. And I'm working on a new input, so you are right on the money with what could make this game better! 

Cheers Cheers Cheers! 

Submitted(+1)

That plays just like a good Rhythm Paradise level! The music is extremely catchy too. It may lack a tutorial, it took me a while to understand everything. Otherwise, it's simple, but really efficient!

And by the way, the intro is a very nice touch.

Developer (1 edit)

Thank you for trying it! I have your game (STEP OUT) on my list as well!

Absolutely inspired at least partially by Rhythm Heaven!
I'm working on new prompts and a tutorial now, and there will be an update after the voting period ends.

Thanks for complimenting the intro too. A bit of flavor goes a long way.

Cheers!

Submitted(+1)

really great, pretty addictive, and an interesting new mechanic. My best score is 27 for now.  It took me a while to get going though.

 I had the biggest problem with understanding at which point exactly to press the button after the prompt(I was trying to do it asap at first but then I realized what was going on) but I'm musically challenged a bit so maybe for other people the next measure explanation might be enough :)

Developer(+1)

Hey Thanks, Yaro!

I appreciate you taking the time to get used to when to input. 27 is really good! Wonderful score. You are a pro now!

I think the biggest issue with my game is the barrier to entry (i need a tutorial/practice mode), but I plan to add it after the voting period is up!

Cheers!

(+1)

Cool concept and I really like the styling! However, I couldn't get past the first prompt. Tried like 12 times. Maybe a beginners mode or tutorial run could help with the learning curve. 

Submitted(+1)

Woo, fancy meeting you here. Should I try it out as well?

(+3)

Yeah you should! Once I got the hang of it, it was really satisfying

Developer

Totally fair!  It might help to watch the gameplay video.
If I had a bit more time, I would have had an ingame tutorial.

Cheers thanks for playing

(+1)

Really cool. Would be nice if it were a bit more lenient on when you input, but a lot of fun.

Developer (1 edit)

Thanks for trying it. It is a bit difficult, but I appreciate you looking past that to the concept :). If you get into the groove, it helps. Also, out of the sixteenth notes in each measure, you can input on beat 15, or 16 of the previous measure, or beat 1 or 2 of the next measure, for a total of 1 quarter-note's-worth of input time. 

Thanks for thinking it's fun! That's the goal! Cheers!

(+1)

Help, I can't stop playing this. (Typing this on my spare laptop while playing the game)

Developer

same

Submitted (1 edit) (+1)

Well done, feels nice and polished.

Developer

I appreciate the feedback, thanks! 

(+1)

Cool idea and neat simplistic aesthetics

Developer

Thank you! I tried hard to make it clean looking :)