thanks a lot!
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fun idea, stopping to shot makes it feel more tactical :) . At the start the camera getting bigger near edges of map made me think that there would also be a mechanic where you need to move to see enemies further from you, it would make the balance even more interesting.
I'm not sure anymore, I now played it couple more times to be sure and it's been a bit more difficult than earlier, so maybe I just got a lucky run :) There is also a bug where you get the points for already rewarded tasks from previous turn, so that might be the problem.
really great, pretty addictive, and an interesting new mechanic. My best score is 27 for now. It took me a while to get going though.
I had the biggest problem with understanding at which point exactly to press the button after the prompt(I was trying to do it asap at first but then I realized what was going on) but I'm musically challenged a bit so maybe for other people the next measure explanation might be enough :)
Hi, thanks for rating
I was hoping that hints and level design would help with confusion, or do you mean it as in constantly trying to use numpad as arrow keys instead of pointing device? Then I don't really have solution for that, but snakepass was basically the same. Could you also tell me how far did you get? It would help a lot.
To solve only nine tiles problem I have teleoprts, so basically you could have levels as big as you want. Now there's also a problem that those nine tiles take up the whole screen and everything looks super big making it feel empty, but that's just a camera tweak and some nice backgrounds for which I didn't have time.
Having said that, did you manage to go through some of the later levels? They are pretty challenging(but fair), even the ones without telports, and for this type of platformer challenging level==good level(I was aiming for super meat boy kind of platformer).