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A jam submission

The Eternal OneView game page

A roguelike where permadeath is replaced by the progressive loss of game mechanics.
Submitted by Edern, Aurélien Montero (@aurelienmontero), MalanTai — 5 hours, 46 minutes before the deadline
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The Eternal One's itch.io page

Results

CriteriaRankScore*Raw Score
Design#4263.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

very clever idea with very good execution but like the others said you can't disable all the mechanics that do a function leaving this function unaccessible but well done for this job.

You can go checkout my entry if you pleased it will be nice if you rated and left feedback.

Submitted(+1)

a bit awkward to control, and the attack ranges could be marked more clearly. But overall pretty good entry

Submitted(+1)

Fiddly controls, intresting idea.

Submitted(+1)

Controls took a while to get accustomed to and even at times it keeps being unresponsive (or maybe I don't understand the perks), and the game shouldn't allow to debuff two incompatible properties (like no teleport + no movement, which renders you wthout any way to move), but apart from that, I really like the concept.

Submitted(+1)

I don't understand the controls :/ It looks interesting

Developer(+1)

You can move around using the arrow keys, and in order to use abilities, you have to click on them (on the right side of the screen) and then where you want to use it on the map (if you want to shoot a fireball for example, you have to select "fireball" then click on the tile you want to shoot it at). Pick up items using G when standing on them and then you can use them by clicking their icon on the lower part of the screen. 

Submitted(+2)

This is a really interesting idea!