Nice game, I like the idea of having to watch your score and more or less calculate the good amount to damage to take or not
Recent community posts
Start menu and end menu can be secondary. For my game, I only showed a message at the beginning and end because I didn't had the time to do it. Still you made a good job for what you have done
Thank you for playing. Did you take the flashlight at the start of the game ? I realized afterward that I may have not making it obvious that you have to take the flashlight and use it to move shaft futher ahead
Hey, I started to play your game but I think I am invicible. For example, heart that pop when you go trough their shadow do not kill me. I can go through red heart without dying.
EDIT : I can even go in lava without dying
I replayed the game when I read in the commentary that I could wall jump, so I could do a second loop (but It bugged at the last boss). Gravity felt too high, the physic of the character deserved more tweaking
What kind of games are you thinking about when you says"oldschool inputs"? Cause I feel like this input stuff is not really adapted to your game. Cause in a game like pacman, you had walls so it makes more sense
Nice concept but I have several issues. I don't understand the goal of this game, where do I need to go ? And the fact that we need to for rythme to start again, and the fact that we need to put all three green input each time (not 1 or 2) is a bit frustrating. And the lack of level design is sad. But still, it was kind of fun. And what is the link with Ouroboros?
I'm sad that the snake slow down when you jump. Is there some sort of progression when you start over a new loop? The game works well, but there is no point of doing a loop if there is no progression.
The pixel art is nice!I was stuck after I get the dash. Honestly I didn't like the control of the charater, and the level design felt too simple for what I have played. What is the relation with Ouroboros ?