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Dissolving Gallery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #480 | 3.913 | 4.375 |
Overall | #1288 | 3.056 | 3.417 |
Design | #1348 | 2.683 | 3.000 |
Adherence to the Theme | #1730 | 2.571 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I adore the concept and visual design of this game! In general, this game is fun, interesting, unique, and has a ton of potential. That said, as is, I think the rooms are a bit too simple and the jump mechanic feels a little off. If you were to clean it up, add more levels/galleries to explore, and make the levels more challenging, I think this could make a great full-fledged game!
I can easily imagine a version where you have to complete a larger painting - or paintings - and there's a really cool section where you have to outrun and dodge parts of the collapsing gallery. And you could have vague hints as to why each "painting" is significant and why our character wants to complete them. Then there's the replay value of finding all possible parts of the paintings...
Ahhhh I really need this to be a full game!
This is beautiful to look at! Unfortunately the theme is more considered as a narrative point instead of a mechanical, which kind of is not the point of the jam. But if you plan to make more games with those visuals, count me in!
I think you'll probably like Laugh's latest game The Endless Empty. It's a great RPG with this type of aesthetic.
You developped this game in only 2 hours? Amazing!
I don't really understand the correlation with the team
Oh my, oh my... The aesthetic here is very original, for me it isn't using whatever material you had, on the contrary I felt like there was vision behind it, a bit odd, but very artistic vision. Well done!
Lovely concept! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
the aesthetic is interesting but it's little more than a collection platformer, it just wasn't interesting from what I played.
Ohhhh, this is a really creative take on the theme! A game that takes place in a gallery with only one painting is super interesting, and the customisation and different paths you can take are a cool, interesting idea!
I also like how when you make subtle choices, you can only go down one path, so there's different mixing and matching you can do for the painting.
Music and sound would be nice to have, but I really like what you've done here! (Also the player visuals and how the tutorial is told to you, with the player being coloured differently depending on where you are is a nice touch!)