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A jam submission

Dungeon++View game page

Submitted by Joshua McLean (@MrJoshuaMcLean) — 9 minutes, 45 seconds before the deadline
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Dungeon++'s itch.io page

Results

CriteriaRankScore*Raw Score
Music#343.2763.714
Mechanic#413.4023.857
Atmosphere#533.0243.429
Story#542.1422.429
Technical#552.8983.286
Sound Effects#632.6463.000
Overall#663.0243.429
Theme#932.3942.714
Graphics#962.6463.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hi, i finally played your game, sorry im late! If i understand correctly once i enter the create room i create a new floor for all players of the game to fight? So each time is harder to reach the Wizzard for a new player? I reach it at like floor 15 i think, at first i though you just had to fight infinite horde of enemies , hard to read the comments to realize there was more to the game. Maybe the first Wizzard should appear at like floor 3 or 5 so players experience the more original part of the game faster? The music is awesome did you make it? It was a nice game, really liked the explosion of crystals but would have liked more feedback when hitting enemies.

Developer

Hey! Thanks for playing. Yeah, when you reach Nowhere you can create your own room.

Definitely needs a lot of refinement in combat, for sure. Good suggestion on introducing the creation aspect faster. I'll have to keep that in mind for future updates, maybe give each player their own little tutorial sandbox.

Yup, I made the music. That's what I do. :)

Submitted

This is a really fun and interesting game, and it looks like it should be expanded into a bigger game, because this game is really fun :D

Developer(+1)

Hey, thanks for playing! Glad you had fun.

I'm taking the game into active development, and you can check it out on my stream if you like. :)

https://www.twitch.tv/mrjoshuamclean

Submitted

I stopped at the thrid run because I didn't understand what I had to do. Is there a progression? And who is the magicien at the end of a run?

Developer

Hey! If you choose the Create path, you can add enemies to the dungeon. The Destroy path doesn't do anything but loop in this current version.

As I said on the game page, it's a small portion of what I had planned, more of a tech demo than a full game. I probably should have included a readme with that info or some text at the beginning but I ran out of time.

Thanks for playing. :)

Submitted

Ok I understand, I will replay the game to try that

Submitted(+1)

Well you said it was experimental, but I totally enjoy the game as it is already! I really like that enemies are causing damage to each other as well so direct attack is not as effective as navigating around and making enemies come in contact with themselves. I had a lot of fun placing enemies on the level, and it was not apparent to me that if I hold the button for long I can get more powerful enemies so I didn't get that when I first encounters the create room. I got to max level of enemies, it looks super cool, and the big crystals that they spawn when dead look really rewarding as well. Overall, this game is an overdoze of power for me, thanks for making it and Im looking forward to future development post-jam! 

Developer(+1)

Hey thanks for playing! Glad you enjoyed it. Did you... break through the wall there? o_O

Definitely going to keep working on this one. :)