Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

n-RollView game page

Submitted by menkaix (@menkaix) — 3 hours, 15 minutes before the deadline
Add to collection

Play game

n-Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Effects#762.5003.750
Technical#862.5003.750
Mechanic#1002.5003.750
Music#1211.3332.000
Graphics#1302.0003.000
Overall#1312.0003.000
Atmosphere#1401.5002.250
Theme#1431.0001.500
Story#1430.8331.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the mechanic, and I could see this evolving into a necrodancer-esque rhythm game if it had music and proper beats/notes when planning the movements. Speed increases/decreases and level design could make this feel nice to play. The restart mechanic needs work somehow, and maybe the hitboxes are slightly out, but I feel like I had to wait until just after the right moment to press the command. It just feels ever so slightly out, but I believe it has potential. Thanks for the fun interesting submission

Developer

Thank you for your feedback. I take your remarks into account, especially those about the mechanics !

Submitted (1 edit) (+1)

Nice concept but I have several issues. I don't understand the goal of this game, where do I need to go ? And the fact that we need to for rythme to start again, and the fact that we need to put all three green input each time (not 1 or 2) is a bit frustrating. And the lack of level design is sad. But still, it was kind of fun. And what is the link with Ouroboros? 

Developer

Hi, thank you for your feed back. The goal is to collect the red cubes, though you cannot "stand" directly on it, instead you have to be on the square next to it on the third move. The rythm is 3 moves and 1 action (or 1 pause).  Firts you send the move orders in rythm then the peon executes them, always in rythm.  There is 100 red cubes to collect.

The link with Ouroboros is "loop", "iterattion", and "infinite". When the rythm is looping indefiniteky, you have to plan then make your moves. So when the player dies, it doesn't break the loop, but instead wait for the next iteration to respawn

I'm happy you had fun with my game, even if it was a little bit. I will work on a proper tutorial and hope you will play again.

Thank you one again!