It was a cool idea, had fun traversing the levels, but its not clear at first. The presentation is really good, perfect pixel art :) Maybe add some other turn-based mechanics in the future to add some variety to your hiding.
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HAUNTSPITAL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #276 | 3.400 | 3.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Creepy stuff.
Rouge likes are not really my thing but I can see people really enjoying this game.
Would recommend.
Please play rate and review mine at https://itch.io/jam/gmtk-2018/rate/300505
So, a turn-based horror game, eh? I had to learn a lot of things by m'self, but it's a nice, concise, jam-perfect idea. Well done! The execution could do some work, with improvements on AI, gamefeel and, especially, both sound design and balancing (Ran into a room where I couldn't do anything because, I presume, nothing was spawned there.), but that's part of... well, actually, it's something to think about next jam: Will my game have tough-to-implement elements? Should I avoid it or make the game more about it?
No right answer, I believe, yours is as good as any. GJ!
Nice game concept! I really liked the art style too. Good Job!
It's an interesting take on the rougelike genre! The graphics looked good, and the monster looked creepy as all hell. However, I found it a little unclear as to what to do at first, and had no clue as to what my ultimate goal was. Also, a couple times I went into a room with no objects to search, meaning I couldn't advance.
Really nice art in this game. the whole thing is very visually pleasing to play. Kudos.
Really cool concept too. reminds me a bit of necrodancer type "puzzle-movement" where you have to anticipate enemy actions.
I did get it to crash a few times, but hey, what's a jam without a few bugs.
I think if this was procedurally generated, and had a few more puzzles to solve, maybe upgrades, I would play the heck out of it
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