Typically, I'm not a fan of floatiness in games, but I felt it worked well with the wizard aesthetic and music here! Nice work
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Magic Forest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #19 | 4.028 | 4.028 |
| Aesthetics | #97 | 4.000 | 4.000 |
| Sound | #104 | 3.500 | 3.500 |
| Overall | #118 | 3.722 | 3.722 |
| Fun | #127 | 3.583 | 3.583 |
| Mechanics | #200 | 3.278 | 3.278 |
| Story | #239 | 2.556 | 2.556 |
| Theme | #253 | 3.528 | 3.528 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
mossy-cavern - https://maaot.itch.io/mossy-cavern, Kenny game icons - https://kenney.nl/assets/game-icons, freesound.org - https://freesound.org/people/WakuWakuWakuWaku/sounds/422967/, https://freesound.org/people/jtap97/sounds/448884/, https://freesound.org/people/qubodup/sounds/714258/, https://freesound.org/people/Renjility/sounds/256977/, https://freesound.org/people/alexyquest42/sounds/630464/
Comments
Really solid game. Wish there was more story to it, but you hit the theme well. I thought the floaty feeling of the jumping was interesting. The wall jumping was a bit weird at first, but once I got the controls down it was very easy to play. Definitely reminded me of other indies side-scrolling puzzle jumpers I've played in the past.
it's very cosy and nice. I hate jumping and at the start struggle with it but finally got it and make it to the end. Thank you for sharing.
This look and feel like a well done game. Love the music and the level design. Great work!
The graphics for this game and environment looks very good. The music and sound fits nicely.
Controls was not very nice. Character is way too floaty and trying to jump and dash felt difficult.
Parallax effect for background also felt too fast.
Overall very nice game.
Awesome work on this. I like the vibe and feel. What had me pause were the spiney vines that usually means "danger" but they were just visual dressing. Great work.
Really cool game especially the art and just generally the visuals were fantastic. I feel like the tutorial was a bit confusing and it took a moment to figure out how to control the character
Yeah, the tutorial was a last-minute effort before we released the game. We originally wanted to design a level with a proper tutorial to show the player what to do, but we were starting to run out of time. We'll probably update the game with a better tutorial after the jam. Thank you for your feedback!
It's a good game, fun to play, but when I use dash and it tends to get stuck on the wall, I have to jump again.
Wow! Fantastic! I like it that there's no limited lives and one just restarts near the last obstacle. The imagery is wonderful, and the music is solid. Very well done!
Very well made: Esthetics, sound, music, the whole feel of the game is really nice.
The game is a bit slow but I guess that's just part of the feel and you also didn't want to make it too difficult for newcomers I guess.
The tutorial, arrows, and everything you added made it very clear and obvious how it should be played and where to go and what to do, I think on this aspect you did an excellent job.
Just a small suggestion: a lot of the time it's not obvious what's in the foreground something the player can collide with and what's in the background just for esthetics. You can play a bit with the lighting or focus to make this a bit clearer.
Best game I've seen so far in this Game Jam. Well done!
Nice! Personal preference, but I would've preferred the falling to be a little faster, and might have potentially preferred if the snail's collision didn't include it's eyes? Unsure on that one. Nice little platformer though!
Love the look of the game! Had a little trouble figuring out the mechanics
I've tried to use those assets in my game, but wasn't able to make them work! Nice to know they worked for you, guys!
Felt Hollow Knight vibes the whole way through! Sometimes it was just a little bit hard to deal with the material of the signs along the way, though.
It was very difficult to use those assets since they are in very high quality. I had to set the tile size to 512×512, and even then I had issues setting up the collision because it had to be perfect to make sure the player could walk on it properly. I ended up manually editing the scene file in a code editor to fix the collision box. And that’s just one of the problems we had with it.
The art and gameplay are awesome, I loved the movement and controls. I liked the slimes the most!






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