Great game. It's simple, but you did a really good job of creating a core idea, sticking with it and polishing it. The visuals, menu, the SFX, pretty much everything feels really, really smooth and good.
Zen
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I really enjoyed the story in this game. Point and click games are hard to do well, but you did a great job with creating the vibes of a sad, also scary psychological game. The puzzles are overall good and aren't too easy or too hard.
I took note of some things you may want to consider:
- I would make the arrows for room switching more obvious. They're hard to see on the white backgrounds. Perhaps just add a black outline.
- I would add an extra indicator the door has been unlocked. With the first puzzle, it wasn't clear to me that I got it correct. You can add text which tells you something opened, or if the code failed.
- I think the dialogue tree's could use some work. Whether you're using the arrow keys or clicking, there should be some way to tell which dialogue option I have selected.
- I failed the count at the end and the kid got me, and after that I was done. I like the idea of multiple endings, but you should add some kind of checkpoint system so players don't need to start over, unless they want to.
- I think some of the puzzles could use some clarity, but as I said overall they're good.
Overall excellent work on your first jam. It's good to see someone else do a story-focused game. You should make more games like this in the future!
Interesting idea! Special call out to the damage numbers enemies receive, it looks really good.
If you were to continue this, I'd focus on making the character movement feel better. Maybe update the walk animation, make it a little faster, add some kind of dashing, improve the attack animation, etc.
Good work on the enemies too! The scarecrow is my favorite.
Really interesting game! This is the first horror game I've played in a jam I think.
Premise reminds me a lot of Lethal Company, which I love.
You did a really good job on the creepy atmosphere and of course the voice acting. The company vibes are great. It's exactly how I would expect a shady, futuristic, dystopian startup to act.
I kinda got lost, like a lot. I think that's more of me problem though.
Yep that's a good base. Dogs are cool too so bonus points. Small tip other than the ones others have pointed out; seems you have some "mixels", which mean you're using different pixel resolutions for different objects. For instance, the player has bigger pixels than the dog which looks kinda weird. It's a small detail but makes all the difference!
Good job on your first jam!
Hey there!
This was the first time using s&box for both my project partner and me, and generally, I enjoyed it. The number of components it comes with makes it really easy to whip something up quickly. There were a few times I wrote custom classes only to find a component that already did what I needed. For instance, the sound component was seamless, allowing you to create a list of WAV files, randomize them, and play them anywhere without worrying about file pathing.
I appreciate how easy it is to publish and load your game via s&box. No issues with that whatsoever.
Although we didn't use it, the action graph is really cool. I think it makes the tool much more accessible for anyone intimidated by programming.
The cloud assets were an excellent idea; I found they worked best for models. Need to fill out your scene? No problem, just search for what you need and plop it in there.
That being said, it seems like s&box needs work, particularly on the material side. Sometimes, we would use cloud materials on assets, and scene files wouldn't pick up the references. You'd play the game in the editor, and it appeared fine, but after publishing, those assets had missing textures. I found this issue to be very inconsistent.
Similarly, we also had issues with overlapping naming. For example, I created a shader called "water." Then, when my partner and I loaded up the game, we each had different water. I had my own, but his game was using the s&box water shader. Luckily, I was able to fix this simply by renaming it.
Other than that, I found the documentation and online resources somewhat lacking, but I know that's something that will come with time. In a weird way, part of me kinda likes that all the info isn't there yet; it reminds me of the old internet days.
Overall, really good job, guys! Looking forward to watching s&box progress. Thanks for hosting this jam too!

































