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(1 edit)

I really enjoyed the story in this game. Point and click games are hard to do well, but you did a great job with creating the vibes of a sad, also scary psychological game. The puzzles are overall good and aren't too easy or too hard.

I took note of some things you may want to consider:

  • I would make the arrows for room switching more obvious. They're hard to see on the white backgrounds. Perhaps just add a black outline.
  • I would add an extra indicator the door has been unlocked. With the first puzzle, it wasn't clear to me that I got it correct. You can add text which tells you something opened, or if the code failed.
  • I think the dialogue tree's could use some work. Whether you're using the arrow keys or clicking, there should be some way to tell which dialogue option I have selected.
  • I failed the count at the end and the kid got me, and after that I was done. I like the idea of multiple endings, but you should add some kind of checkpoint system so players don't need to start over, unless they want to.
  • I think some of the puzzles could use some clarity, but as I said overall they're good.

Overall excellent work on your first jam. It's good to see someone else do a story-focused game. You should make more games like this in the future!

(+1)

Thanks for playing :D

When you complete the safe puzzle, the door doesn't actually unlock, it gives you a key which is indicated by a sound playing! Originally it was meant to show you the key before giving it to you but it bugged out for some reason.

For selecting dialogues - there's a white arrow next to the one currently selected, though it may be less visible in bright rooms. And when you choose an option Jacob starts off the dialogue by repeating what you chose! (I'll be sure to add an outline tho)

Didn't have time to add checkpoints or a save system, but I'll be sure to add it when I update the game! I'll also make some puzzles clearer when I have the chance. Thank you for the feedback!