I really enjoyed the story in this game. Point and click games are hard to do well, but you did a great job with creating the vibes of a sad, also scary psychological game. The puzzles are overall good and aren't too easy or too hard.
I took note of some things you may want to consider:
- I would make the arrows for room switching more obvious. They're hard to see on the white backgrounds. Perhaps just add a black outline.
- I would add an extra indicator the door has been unlocked. With the first puzzle, it wasn't clear to me that I got it correct. You can add text which tells you something opened, or if the code failed.
- I think the dialogue tree's could use some work. Whether you're using the arrow keys or clicking, there should be some way to tell which dialogue option I have selected.
- I failed the count at the end and the kid got me, and after that I was done. I like the idea of multiple endings, but you should add some kind of checkpoint system so players don't need to start over, unless they want to.
- I think some of the puzzles could use some clarity, but as I said overall they're good.
Overall excellent work on your first jam. It's good to see someone else do a story-focused game. You should make more games like this in the future!