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Interesting idea! Special call out to the damage numbers enemies receive, it looks really good.

If you were to continue this, I'd focus on making the character movement feel better. Maybe update the walk animation, make it a little faster, add some kind of dashing, improve the attack animation, etc.

Good work on the enemies too! The scarecrow is my favorite.

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funny how absolutely everyone thinks its a scarecrow when it was meant to be a training dummy lol. i'll absolutely do all those qol changes!

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Ha, sorry about that. The walk cycle was a little rushed and I really wish I had a chance to improve it. Thank you for the kind words on the enemy design! Your words are appreciated!