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Bug-topia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #85 | 4.128 | 4.128 |
Aesthetics | #91 | 4.043 | 4.043 |
Story | #226 | 2.617 | 2.617 |
Mechanics | #261 | 3.128 | 3.128 |
Overall | #301 | 3.298 | 3.298 |
Sound | #360 | 2.766 | 2.766 |
Fun | #364 | 3.021 | 3.021 |
Music | #649 | 1.702 | 1.702 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
no
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Comments
I would say the game was pretty cute, it could do with a little slowing down at least in the beginning as you are still trying to figure the game out, because it was practically impossible to decide what room each insect should go to. Still I had fun trying this.
If we had more time, we would have made an ingame tutorial, but a rampup start would probably help as well. Thank you for the feedback :)
nice game concept and cute art work .
Thank you :)
Overall, it’s a good concept!
There are a few suggestions for improvement:
I think it’ll be easier to choose a room if you have a yellow outline with an arrow above each area where you can seat the customer rather than transparent black, because I didn’t initially expect to be able to select them. 😅
I also think their preference icons should be bigger, because even on my TV, I had trouble identifying them.
As for the rest, the visuals are nice and well chosen. And it’s cool that he reacts with hand drawn emoticons. Good work!
First of all, thank you for the comprehensive feedback! You're probably right that the ui wasn't very intuitive. But I'm not sure a yellow box would have enough contrast, especially against the lights room which are also yellow-ish. But the outline-box with an arrow concept is something we could try a few colors with to see what looks best. On the icon-size, you're most definitely right, it was the biggest (tiniest) mistake we made. We are glad you liked it :)
i loved the concept and the atmosphere of the game, perfectly made!
Aaaw, thank you <3
Great concept and really fun. I think the visuals and sound effects are great. Well done.
Hey, we're glad you had fun. Thank you :)
Nice job on this. Really liked the cute art and the concept is a fun take on managing a tiny hotel. Once you know what you are doing it flows well but it is pretty challenging to keep track of all the bug guests and their food. Would be nice if there was a simple tutorial at the start or a way to help remember the food choices. congrats on the game jam
The food was originally meant as a bonus to regain points when the right room is not available. We sadly didn't have enough time for an ingame tutorial, so we just put it in the game description. Thank you for the feedback :)
ah yeh, and fair enough. Sometimes I do miss things in the text
Nice aesthetics! The concept is nice and fun. It could use a small tutorial or explanation at the start. Nice submission!
Thank you. Yeah, we didn't have time to implement the tutorial directly into the game, so we put it on the description page.
Yeah that's totally fine with the limited time of the Game Jam, but even the description didn't really tell the player what to do. It just explained what every icon means without telling the player where to click and when. I had to click randomly here and there at first to figure out where I should click, and once I understood how it's working I was able to play. Just letting you know what happened with me to think of how you can improve this experience.
Ok, thank you for your feedback :)
Decent gameplay and aesthetics! However when there are more customers, it's basically impossible to serve them in time while remembering their preferences. I can see this become a great game with a bit of balancing!
Yeah, the tuning is a bit tight. The food choice was always meant to be a bonus if you can't serve the right room because it is already taken, but it is meant to be a bit challenging to the memory :) Thank you for playing.
Nice concept. The food request might be a bit too much for me to handle. Maybe have something to help the player remember their food choice? Or maybe slow down the game pace in the beginning a bit and have it slowly ramps up? Good job on a nice entry!
I didn't expect it to be that hard either xD We didn't have time in the end for difficulty levels or scaling because we could only spare a few hours each day after work. Thank you for the feedback
Interesting concept and cool art! Very difficult start when you don't know what any of your rooms are and the bugs are impatient! lol xD
We didn't have enough time to put the tutorial in the game, so we wrote it in the game description instead, but I can understand that many don't read that. Thank you for playing :)
Good work. This could be a cool game when the player is knowledgeable. I hope you work on it and polish it up.
Thank you for your encouragement. I think we won't expand it, it was just a nice experiment for the jam. I'd rather give more level to last years entry, but I suck at level design xD I'm glad that dieDaly did it this year
I love love LOVE the art style of this game, it's so cute! The gameplay itself was super fun once I got the hang of it too
Thank you, glad you liked it :)
I love the graphics and asthetics of this game. It was so cute! I definitely found it challenging to get the bugs to a room of their requirements in time and found by the time they were hungry, I had forgotten what they wanted to eat LOL that's on my horrible memory though. Great game!
Thank you. Maybe we do one with more story next time ;)
You know I'm always up for reading a good story ;-) Or.... heck, we work together on the next one? XD Just a thought. I do love a good collaboration project.
Could be challenging depending on your timezone because I could only work on it after work. I'm in UTC+1
It definitely could be a challenge but I never sleep very much lol so maybe in the future we could figure something out :-) I'm in Eastern standard Time
Nice concept and fun to play! Art is also really charming :) Wouldve liked a bit more time to study the requirements of the customers and then assign the rooms. But overall really nice, well done!
Thank you for playing. There wasn't enough time for difficulty levels so we ended up with a bit challenging timers
Good lil game, love the art style!
Thank you :)
A fun little game, functional and easy to understand.
I'd like to see some sort of progress bar to see how much time is left to choose the room or food.
Great!
Thank you :) I thought about such timers, but sadly didn't have time to implement them before the deadline
Great game. The game is easy to understand
Thank you :)
Charming art style. The gameplay is interesting too, managing rooms is a new game for me! I would have played more but I was hitting the respawn bug often for some reason, oh well
I'm sorry that happened. Thank you for playing
The idea is out of the universe! Really cool game! The UI size was a bit too small for selecting food
Yeah, we'll need to update that. Thank you for playing :)
What a cool idea! I love the art style! :) The game mechanic was well thought out. I got fired pretty early on, but that's more due to my small screen size and eyes not being what they used to. be :D
We're not very good at our own game to xD
Glad you liked it, thank you for playing