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A jam submission

Time SurvivorView game page

Minimal Survivor Incremental
Submitted by Logos Psychagogia — 1 minute, 39 seconds before the deadline
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Time Survivor's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.2914.291
Audio#193.7093.709
Overall#443.5673.567
Innovation#723.3643.364
Graphics#903.6003.600
Theme#2542.8732.873

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 5 of 44 · Next page · Previous page · First page · Last page
(1 edit) (+1)

Gameplay is addictive. Sound and music are great. One of games I spent time in this jam. Good job :)

Developer(+1)

Thank you so much! I hope you had a fun Time (eheh)

Submitted (1 edit) (+1)

This is EPIC! Awesome soundtrack, the graphics are simple but catching retro-vibes which I very much like. The upgrade system is great, and the urge to push retry again and again after each failure is not suppressible.

This could keep me entertained for a very long time. Great Job!

Developer (1 edit) (+1)

Thank you so much!
We know it is quite addictive, we ourselves lost a lot of development time because we were just playing the game instead of developing, and when another team member would scold him he would just label it as "playtesting for bug searching" XD
For now I think there is at least a solid hour of content, and you can already play it more and more to beat your Time (as well as beating Time itself :wink: :wink:)
But we are already planning on adding more content, after a bit of polishing, expect an update after the jam ends!
Consider joining our Discord server to receive updates if you liked the game :D

Submitted(+1)

Wow this game is amazing! Lots of depths, simple but effective graphics and gameplay, cool upgrades, funny texts, well-chosen soundscape...

I'm desperately trying to find some construtive criticism but man it's hard :P

Only thing i would say is that killing the dashers is really hard, but that might just be because i suck at aiming with the mouse

Developer

Wow! Thank you so much!
For the aiming, we changed the dashing system a lot of times, first it was using spacebar (in fact you can still use that old version by changing an option in the settings) which was very simple to use as you just dashed where you were moving, but it has some flaws
1. you could only dash where you were moving, limiting your options (maybe I want to move into a direction and dash into another)
2. you could only move in the 8 directions of wasd, so if there was a dasher at a 22.5 angle you had to make some tiny adjustment movements to align with it so you could dash on it (very hard to do especially since you have so little time to do that)
So we moved to the classic aim and click, which we created on our own, and we iterated on it multiple times, we wante both precise aiming if changing the angle by just a little, but also fast movement if for example I want to do a 180 turn in my aim, we are okay with the current implementation, but we still feel there is something off which we could improve, even though we are not exactly sure what that could be.
Maybe that is why you found it hard, it may not be a skill issue XD
anyways I am really glad you liked the game, we are considering developing it much further and make it into a full game release on Steam!
Consider joining our Discord to receive updated if you liked the game :D

Submitted

Yeah, I also thought WASD aiming would be limiting. One thing that might help is to simply include a cursor once dashing is unlocked, because if i got it right the aim is decided by the mouse position relative to the player, and since i can't see the mouse it's not always clear how far i need to move it to change direction, so i ended up making bigger movement than needed.

Also, i tried to joing your discord server from the link on your profile page but it seems the invite is invalid/expired?

Submitted(+1)

Good ability upgrades. Playing with the upgrades is much more enjoyable. Even though I couldn't defeat the boss, I had fun playing. 👍

Developer

Thank you so much! Was it because of bug or just too hard? There is a player who made a guide in the comments already XD

Submitted(+1)

I found it hard to tell where the enemy was aiming and where the damage line was. Because of that, I died a bunch of times.😅

Developer

I see how could we improve it to make it more clear?

Submitted(+1)

Very tightly designed, and great upgrade system!  Kept me interested for a while

Developer

Thank you so much! Did you reach the end? :D

Submitted(+1)

The big triangle guy after a minute?  I got there, but haven't been able to defeat it yet.

Developer

Yep, the Time Keeper Dasher, it is a pretty great challenge, even for us devs, but it is so satisfying every time I beat it XD

Submitted(+1)

I love the the idea of upgrading my ship as I play to last longer. Having the time limit makes this very interesting rather than just until enemies get to you. Good job

Developer(+1)

Thank you so much!

Yeah for me it adds so much, frantic action constantly, and forces you take riskier actions to survive

Submitted(+1)

really addicting and really nice graphics, great job.

Developer

Thank you so much <3

Deleted post
Developer(+1)

thank you so much!
There is a 3rd music track if you get far enough  :D
Also it is not actually random where the energy orbs spawn, only the first one, all the others are determined by your position, the postion of other energy orbs etc... I like that you have to react to where it spawns and constantly update your internal traveler algorithm to find the most optimal route to grab all orbs while avoiding enemies eheh

Submitted(+1)

 i remember the game minutescape, really great job!

Developer

Yeah it is kind of similar in the beginning, but it quickly changes a lot from it very quickly, how far did you get?

Submitted(+1)

i could´t beat the 30 seconds, but it´s just because i´m really bad xd

Developer

Oh I see XD did you get to the point where you can fight back the enemies?

Submitted(+1)

can i fight? no, i didn´t get that far, i´ll try again now 

Developer

You definitely can eheh it is an upgrade like all the other mechanics :D

Submitted(+1)

It looks awesome, bunch of upgrades. Good thing to add is "achievements" for example survived for 30 second for first time and you get some upgrade points, to speed up gameplay progression

Developer

Thank you so much! We already have the architecture built for achievements, but we didn't make it in time, also we don't know if we want to make like "quests" so having a reward for completing them. Rather they will probably just be badges that you achieve and that's it. Something cool to show off on steam or whatever :D

Submitted(+1)

Very very fun ! The progression curve is perfect, the gameplay is simple yet challenging. 5/5 gg !

Developer(+1)

Thank you very much!

We have a dedicated team member focused on game design, we appreciate that you liked it!

Submitted(+1)

It's a well-polished game! I really like the sound effect and the music; it builds up the game vibes really well :D

Maybe you can add some particle effects when clicking on the icon on the skill tree, something like tiny explosion effects with particles, increase the visuals!

Are you gonna release the game on other platforms like steam? It got potentials ngl.

Developer(+1)

we were going to implement little sounds when upgrading a node, and when the resources fly from the resource display to the node itself, but we were running out of time and we couldn't figure out how to make it work properly in time. But yeah sure we will definitely improve even more on the visual effects/particles etc...

Yes we plan on releasing it on Steam as well, thank you so much for believing in the potential of the project, it means a lot for us!
Would you be interested in seeing this being released? You could join our Discord server to join our community and get updates on the development :D

Submitted(+1)

The game is incredibly well polished and the gameplay is really fun! There also seems to be a LOT of content which is very impressive! The only thing though, design wise, is I that the way you die is never from being overwhelmed but by running out of time. It never feels like you have a chance to do better, but rather that you need to get upgrades. This makes it tedious and slow to pick up for new players. I loved getting further in and unlocking upgrades, so I think that maybe there should be maybe a faster ramp-up or at least make it possible to live for longer than a few seconds if you aren't hit by the enemies at all. I love the game though!!!! I think it's really pretty. 

Developer(+1)

Thank you so much! This is such a fair criticism, we thought about it as well, and we definitely agree with you, eventually it is possible to survive indefinitely even with the drain. But in general I like the drain as it forces you to always be in a rush, you can't wait, time does not stop, and you are constantly fighting it. I think this leads to fun play patterns, the sacrifice to pay is that sometimes you die even by playing perfectly, but even this, as the game is meant to be Speedrunned, is rather a "make the most out of the limited time you have".

As for the progression, it is definitely not easy at all to find good numbers that don't let you unlock everything at once, removing an important aspect of discovery of new mechanics, but at the same time not feeling like a grind, which I despite in general.

But again this is a very delicate balance (eheh)

Submitted(+1)

I can not believe the amount of content you managed to create in 2 weeks, and super polished and fun as well

Awesome job, keep at it!

Developer

Thank you so much! We are definitely thinking into making it into a full game release, and this is just the first minute, we are planning on 10 minutes, so many more upgrades and so much more! 

Consider joining our discord server to get updates :D

Submitted(+1)

The gameplay is very addictive. I had a lot of fun playing it.

Developer(+1)

Thank you so much! Making people have fun is our goal :D

Submitted(+1)

The skill tree's really well designed, love the music also. Nice job, God bless :)

Developer

Thank you so much! What is the upgrade you liked the most?

Submitted(+1)

I got addicted to this. The music helps to be more in the mood!

Developer

Thanks a lot! Psytrance goes hard XD

Submitted(+1)

Wow, I didn't expect to spend so much time and be so focused in a game jam game ! Congrats ! It is a well polished, well contained game ! 

Developer

Thank you so much! Did you finish the game? :D

Submitted(+1)

Yep ! I had to get all the upgrades for it and had still to put a few more tries, but I did it ! ^^ The double damage on enemies really helped
Overall the game is very well paced and the balancing is nice !

Developer

That's amazing to hear! Thanks a lot for playing! Consider joining out Discord to receive updates in development, we plan on making it into a full game release :D

Submitted(+1)

The kind of game I'd get sucked into for ages and ages. Added to my collection! :D

Developer

Thank you so much! That means the world for us, we definitely plan on updating it and eventually making it into a full game and release it on Steam. Consider joining our Discord Server to get updates and chat with us :D

Submitted(+1)

Fun and addictive! I could probably keep playing for way too long

Developer

Thank you so much! Go ahead then, there is definitely nothing trying to stop you at the end ;)

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