The game is incredibly well polished and the gameplay is really fun! There also seems to be a LOT of content which is very impressive! The only thing though, design wise, is I that the way you die is never from being overwhelmed but by running out of time. It never feels like you have a chance to do better, but rather that you need to get upgrades. This makes it tedious and slow to pick up for new players. I loved getting further in and unlocking upgrades, so I think that maybe there should be maybe a faster ramp-up or at least make it possible to live for longer than a few seconds if you aren't hit by the enemies at all. I love the game though!!!! I think it's really pretty.
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Thank you so much! This is such a fair criticism, we thought about it as well, and we definitely agree with you, eventually it is possible to survive indefinitely even with the drain. But in general I like the drain as it forces you to always be in a rush, you can't wait, time does not stop, and you are constantly fighting it. I think this leads to fun play patterns, the sacrifice to pay is that sometimes you die even by playing perfectly, but even this, as the game is meant to be Speedrunned, is rather a "make the most out of the limited time you have".
As for the progression, it is definitely not easy at all to find good numbers that don't let you unlock everything at once, removing an important aspect of discovery of new mechanics, but at the same time not feeling like a grind, which I despite in general.
But again this is a very delicate balance (eheh)